boundary 2

Tag: art

  • Dominique Routhier — Picasso’s Drone

    Dominique Routhier — Picasso’s Drone

    by Dominique Routhier

    This article has been peer-reviewed by the b2o editorial board.

    “Je suis oiseau, voyez mes ailes. Vive la gent qui fend les air!

      … Je suis souris: vivent les rats!”[1]

    A pigeon in a mural. In early August 2011, the American street artist Shepard Fairey paints a mural in Copenhagen, Denmark, on a wall adjacent to the “ground zero” of a recently demolished squat called Ungdomshuset (the Youth House). Fairey could hardly have chosen a worse spot in the city to sport his ready-made design of a pigeon hovering over the word “peace”: shortly after the mural’s completion, graffiti writers defaced what Fairey refers to as “my Peace Dove mural.”[2] Their message was clear: “no peace” and “go home yankee hipster.” To make matters worse, Fairey ended his trip to Copenhagen with a “black eye and a bruised rib” after a violent assault.[3]

    Today, Fairey’s pigeon—a take on Picasso’s famous peace dove—is still aloft in the mural high above the vacant lot, a serene emblem of triumphant peace. Unlike Hito Steyerl’s parable of contemporary art in “A Tank on a Pedestal”—where she recounts how pro-Russian separatists drove a Soviet battle tank “off a World War II memorial pedestal” to use it in guerilla warfare—the pigeon was never hijacked from its mural and redeployed as a war machine.[4] Or was it? Considering Fairey’s controversial mural from the combined perspective of art history, the history of counterinsurgency, and late-modern warfare prompts a series of questions that pertain to our “hypercontemporary” moment in much the same way that Steyerl’s example of a tank on a pedestal does: is the mural a theater of war? Picasso’s peace dove, a drone?

    Shepard Fairey’s “Peace Dove Mural”, Copenhagen, August 2011.

    In this essay, I consider Fairey’s pigeon in a mural as an art-historical index for the “bodies of beliefs, images, values and techniques of representation” that characterize the “historical situation” of US drone warfare under the Obama administration.[5] By analyzing the peace-dove motif, and situating it in the broader context of drone warfare, I argue that the pigeon-cum-peace-dove emerges as an instrument of war alongside its mechanical double, the drone. The pigeon in the mural, then, is more than some helpless animal caught in the crossfire of a chance conflict: it is also a cipher for late capitalist war.

    In what follows, I begin from the controversy surrounding Fairey’s Copenhagen peace dove mural before zooming out to reconsider how the peace dove motif relates to the conduct of war and politics from the end of the Second World War to the age of drone warfare—and beyond. As I show, the peace dove motif is historically at the center of an “image war” in which opposing political ideologies struggle for mastery in the realm of representations.[6] The story of the peace dove from Picasso through to Fairey, in other words, is the story of how an “icon of the left” was detached from its origins and aligned with a triumphant conception of liberal peace: one that effectively helped obscure US military aggression in the era of drone warfare.[7] Ultimately, then, the image conflict traced and contextualized in this essay points toward the historical limits of what the German philosopher Immanuel Kant, in a seminal essay from 1795, called the “sweet dream of perpetual peace.”[8]

    I

    “You don’t have to be Picasso, you just need to be inspired by Barack Obama.”[9]

     To the Copenhagen Youth House activists, Fairey’s artistic peace statement was unwanted because it literally and symbolically erased the traces of conflict from the site of a year-long struggle that revolved around systemic dynamics of capitalist gentrification, political repression, and police violence. But the activists’ fury—as the tag line “go home yankee hipster” suggests—was equally fueled by their perception that Fairey’s peace message converged with President Obama’s rhetoric in the US-led war on terror by other supposedly more “peaceful” means, mostly drones.

    On the street address Jagtvej 69 in Copenhagen where the Youth House once stood, there is now an empty, graffiti-covered lot. The house that once stood there, by contrast, was a vibrant hub for radical politics and dissidence for more than a century. Historical figures like Rosa Luxemburg and Lenin would pass through to give political speeches and conspire with local revolutionaries and exiled comrades. It was also here, in August 1910, that the German Marxist Clara Zetkin proposed the annual celebration of what is now known as the International Women’s Day.

    After the eclipse of the historical workers’ movement, the building was temporarily abandoned. In 1982, in the wake of severe street confrontations, the Copenhagen municipality surrendered the disused building to the “BZ-movement” of young squatters, dropouts, and punks.[10] People started referring to the building as Ungdomshuset (the Youth House), which became a crucial countercultural node for the European punk movement and radicals of various stripes.

    Around the turn of the millennium, the Copenhagen municipality sold off the estate to a Christian sect. The sale technically turned the building into an illegal “squat,” as its users refused to acknowledge the change of ownership. Instead, existing tensions rose, and conflicts about “the right to the city” developed into riots. The militants responded to eviction notices and a sensation-hungry press by hanging a banner from the windows of the occupied building, reading: “For sale, including 500 autonomist stone-throwing violent psychopaths from hell.”[11]

    Early one morning in March 2007, one of the most carefully planned and most spectacular police operations ever carried out in Denmark took place. In scenes resembling a film, police helicopters lowered a team of special operations agents onto the Youth House, broke through barricaded windows with power tools, and filled the house with tear gas to evict the militants and clear the house for demolition. As news of the eviction spread, Copenhagen’s streets became ablaze with anger. Hundreds of militants from all over Europe joined the struggle. In their effort to “keep the peace,” while facing some of the most severe riots Denmark had ever seen, the Copenhagen police department mustered reinforcements from neighboring districts, and even neighboring countries.[12]

    The state forces far outnumbered protesters and rioters, who could not prevent the Youth House’s eventual demolition.[13] Still, the riots, protests, and demonstrations carried on relentlessly after the demolition, and every single Thursday for several years, thousands of protesters would ritually march through the city. Even though in 2008 the municipality yielded to the pressure and allotted another building in the city’s outskirts to activist purposes, the Thursday protests carried on unrelentingly for several years. The original battle cry—nothing forgotten, nothing forgiven—still resounded among a discontented youth when Shepard Fairey made his cameo appearance in 2011.

    When Fairey flew in to decorate the city—Fairey’s stint as a Copenhagen street artist included an art show at the self-styled “street art gallery,” V1, and no fewer than seven murals in prime locations across the city—the Youth House struggles were still recent memory. In a blog post, Fairey recalls being aware that “the mural location in question had a controversial history” but says he thought to himself: “what a shame, I hope I can do something that is a symbolically positive transformation.”[14] Apparently, some activists thought differently. Even before the mural was completed it was destroyed by graffiti.

    The destruction of the Copenhagen mural and the ensuing image conflict soon attracted international media attention. The Guardian, for instance, reported that Fairey’s mural “appeared to reopen old wounds, with critics accusing Fairey of peddling government-funded propaganda.”[15] Fairey, in turn, insisted that his mural was non-political, stressing that he was merely promoting a universal message of peace, and went back to restore his mural. Just as quickly as he restored it, however, someone destroyed it anew.

    V1, Fairey’s local art gallery, stepped in to mediate by inviting some artists, who supposedly represented the Youth House, to repaint the bottom half of the mural in a design of their own choice. Fairey recalls:

    It was a powerful scene of hostile riot police like those who had evicted the Youth House dwellers and it incorporated one of the paint bombs on the mural as if it had been thrown by a riot cop. I thought it was a brilliant solution reflecting the history of the site and keeping my pro-peace message intact, but adding additional emphasis to the idea that peace is always facing attack from injustice that I felt was already more subtly implied by placing the dove in a target.[16]

    These changes did little to help, and the mural kept getting attacked. And so too, unfortunately, did the artist. Soon, a mock version of the famous Obama posters the artist created for the 2008 US presidential election appeared on Copenhagen street corners. Instead of a picture of Obama, the poster now featured Fairey, with a bruised eye, over the familiar caption: HOPE. But why such vehement opposition? And “how”—as the artist asked—“is a mural advocating global peace inflammatory”?[17]

    To understand the antagonism toward Fairey, one needs to consider how Fairey glossed over decades of struggles between local activists and a repressive state apparatus parading as the apotheosis of liberal democracy. As the mock poster amply suggests, the activists’ perception of Fairey as a useful idiot for American cultural imperialism originates in the street artist’s world-renown campaign to help elect Obama for president.

    In 2008, Fairey created and distributed thousands of stickers, posters, T-shirts, and other merchandise to support the future president. Fairey even painted an “Obama mural” in Hollywood, photographed from a spectacular bird’s eye view. Across these images, the graphic form of Obama’s face is invariant. Fairey’s instantly recognizable aesthetic, which borrows in equal parts from political propaganda, pop art, and advertising, led The New Yorker’s art critic, Peter Schjeldahl, to extol Fairey’s Obama HOPE poster as “the most efficacious American political illustration since ‘Uncle Sam Wants You.’”[18]

    Obama too, recognized the poster’s political efficacy. In a letter of appreciation to the street artist, Obama said: “I would like to thank you for using your talent in support of my campaign. […] Your images have a profound effect on people, whether seen in a gallery or on a stop sign. I am privileged to be a part of your artwork and proud to have your support.”[19] Soon after, with a little help from his “poster boy,” as the media later dubbed Fairey, Obama was elected. He was sworn into office on January 20, 2009. The rest is history. A history of hope, among other things.

    Looking back from the recent Trump era, Obama’s presidency might appear to embody the progressive march towards what Kant, in 1795, had called “perpetual peace.”  But the “sweet dream of perpetual peace,” as Kant stressed—to shield himself from allegations of subversive intent—remains precisely that: a philosopher’s dream, to which the “worldly statesman” does not need to “pay […] any heed.”[20] And though the worldly statesman Obama rhetorically advocated peace, he didn’t shy back from using military force.

    One of President Obama’s first military campaigns, what became known as the “Obama-surge,” consisted in ramping up US troops in Afghanistan by an additional 17.000 soldiers. Later Obama’s military strategy shifted toward a series of so-called “small wars” or military interventions in Libya, Iraq, and Afghanistan, among other places, that most certainly violated key philosophical articles in Kant’s treatise on peace – e.g. intervening forcibly in another state and employing “assassins.”[21] Advanced weapon technologies or “drones” for carrying out assassinations were instrumental to what some would describe as the Obama administration’s transformation of “the whole concept of war,” along with its attendant relationship to peace.[22]

    However, Obama was not yet another “war president” but rather an example of a statesman who carefully paid heed to the dream of lasting peace and whose chief political task, accordingly, was to engineer this peace by all means necessary. One of the most potent tools that Obama inherited and redefined was the infamous US drone program. However, while new technology may have changed the reality of warfare, it takes more than technical advances to change social conceptions of war. Critics have rightly exposed the ambiguities in Obama’s peace rhetoric.[23] But which other “instruments” may have helped transform our understanding of war and its relationship to peace?

    Key here, I believe, is how state and non-state actors ideologically supercharge artworks to wage “image war.”[24] One of the most famous examples of image war occurred when US officials, prior to the invasion of Iraq in 2003, deemed the reproduction of Picasso’s Guernica that was hanging in the UN Security Council chamber an inappropriate backdrop and ordered it to be concealed behind a curtain before the media arrived. According to the Retort collective’s analysis, this incident illustrates how states “struggle for mastery in the realm of the image.”[25] Can we pursue this analysis one step further to explore forms of image war that do not directly involve the state’s micromanagement of the “means of symbolic production”?

    The advent of blogs, social media, and algorithms has challenged traditional top-down approaches to the politics of representation. As the Situationist Guy Debord pointed out at the dawn of our networked era, new decentralized or “diffuse” forms of control in the realm of the image exist side by side with more “concentrated” forms of spectacular representation.[26] State power no longer relies to the same extent on micromanaging appearances. Instead, as in the case of the Obama administration’s quasi-official endorsement of Fairey’s artwork, state power now benefits equally from artists-as-influencers who more or less wittingly align their aesthetics with the ideological exigencies of those in power.

    Fairey placing his pigeon in a target to “subtly” imply, in his own words, “that peace is always facing attack from injustice” is an example of how ideology exists, independently of overt state control, in the expanded realm of art.[27] Fairey’s idea of a fragile and easily victimized peace—as not-so-subtly underscored by the white-feathered creature placed in a target—thus readily exposes a key ideological component of the liberal reasoning behind late-modern warfare: that perpetual peace requires an advanced pre-emptive “security” regime to ward off potential attacks from the enemies of peace.

    In the liberal conception of peace, “keeping the peace” does not mean waging war indiscriminately but protecting the international community’s fragile state of equilibrium from external threats. What the US-led international community refers to as “peace” is not just a misnomer for perpetual war but also, in a historically specific sense, the precondition for newfangled forms of pre-emptive state violence, the urbanization of drone warfare, and the policing of racialized “surplus populations.”[28] From war power to police power, in other words.[29]

    From such a perspective, Fairey’s pigeon dovetails with what Mark Neocleous calls the “liberal peace thesis.”[30] Now “a standard trope in the political discourse of international theory,” Neocleous argues, the liberal peace thesis is an untenable “claim for capitalism’s essentially pacific grounds.”[31] Since its inception in eighteenth-century political philosophy, the proponents of the liberal peace thesis have ignored evidence that contradicts the idea that free markets are an effective antidote to armed conflict. The constitutive violence at the heart of the liberal peace thesis, Neocleous notes, is encapsulated in ahistorical interpretations of Kant’s essay:

    Liberalism, and thus many international lawyers, like [sic] to cite Kant’s essay ‘Perpetual Peace’ as a key philosophical document outlining the liberal foundations of peace, yet usually omit the fact that the essay was published in October 1795, just one month after the military suppression of the revolt in Poland led by Tadeusz Kosciuszko and Poland’s partition by Russia and Prussia, and about which Kant had nothing to say.[32]

    Likewise, proponents of the liberal peace thesis in the age of drone warfare typically have little to say about the lethal violence undergirding the “peace” discourse of the Global North. Obama is, again, a case in point. As one of the most popular American presidents ever, Obama was—and to some extent still is—primarily perceived as the embodiment of liberal democracy. In terms of US politics, Obama is something close to the incarnation of the liberal peace thesis: a champion of the most politically progressive values, with “peace” chief among them.

    Eleven months into his presidency, in December 2009, Obama was awarded the Nobel Peace Prize for helping the US to play a more constructive role in world politics and for preferring “dialogue and negotiations” as “instruments for resolving even the most difficult international conflicts.”[33] The news that the 44th American president had received the world’s most prestigious peace prize resonated globally. Prefiguring Fairey’s pigeon mural, the Spanish newspaper El Pais published a cartoon picturing Obama as a “black peace dove.”[34]

    But the 2009 Nobel Peace Prize laureate admitted to having “instruments” other than just “dialogue and negotiations” in his peace arsenal. In his acceptance speech, Obama acknowledged that, as “the Commander-in-Chief of the military of a nation in the midst of two wars,” he was “filled with difficult questions about the relationship between war and peace.”[35] The answer to these “difficult questions,” as is now well known, took the form of the drone.

    As Daniel Klaidman stated in his contemporaneous bestselling book Kill or Capture: the War on Terror and the Soul of the Obama Presidency, “[b]y the time Obama accepted the Nobel Peace Prize in December 2009, he had authorized more drone strikes than George W. Bush had approved during his entire presidency.”[36] According to estimates produced by the Bureau of Investigative Journalism, Obama oversaw “ten times more” air strikes than his predecessor, amounting to “a total of 563 strikes, largely by drones,” in Pakistan, Somalia, and Yemen among other places. The corresponding death-by-drone casualties logged by the bureau amount to somewhere “between 384 and 807 civilians,” and counting.[37]

    In his Nobel Peace Prize remarks, Obama gauged the “costs of armed conflict” in relation to the “imperatives of a just peace” and concluded: “So yes, the instruments of war do have a role to play in preserving the peace.”[38] Obama’s closing remark?

    Clear-eyed, we can understand that there will be war, and still strive for peace. We can do that—for that is the story of human progress; that’s the hope of all the world; and at this moment of challenge, that must be our work here on Earth.[39]

    Leaving aside the question of whether the US-led, drone-based peace campaign is the story of human progress, it is clear that Obama’s work on Earth changed how we think about war and international conflict. Touting promises of “hope,” “progress,” and “change” (incidentally, the words that Fairey interchangeably used on his iconic HOPE posters), the Obama administration helped transform the concept of warfare into a logic of global “security.” As Grégoire Chamayou, in his instant classic of the drone age, pointed out, “in the logic of this security, based on the preventive elimination of dangerous individuals, ‘warfare’ takes the form of vast campaigns of extrajudiciary executions.”[40] As Chamayou remarks, “the names given to the drones—Predators (birds of prey) and Reapers (angels of death)—are certainly well chosen.”[41] So, is the pigeon in Fairey’s mural a bird of prey? The peace dove, an angel of death? Let’s examine in more detail the history of this magically ambiguous motif.

    II

    In 2010, the year before Fairey painted his “Peace Dove mural” in Copenhagen, there had been a global celebration of Picasso’s work. The temporary closure of the Picasso Museum in Paris, which sent many of Picasso’s works on tours of the global museum circuit, enabled major Picasso retrospectives in Moscow, New York, Münster, Seattle, Zürich, Vienna, and Liverpool.[42] The Liverpool exhibition, which took place at the Tate Liverpool gallery, was called Picasso: Peace and Freedom.

    The exhibition frontispiece sported one of the artist’s iconic peace dove designs. According to the exhibition statement, this would be the first exhibition “to examine in depth the artist’s engagement with politics and the Peace Movement,” and it would “reflect a new Picasso for a new time.”[43] A new Picasso for a new time—but what “new time,” exactly? A time before Brexit, Boris Johnson, and Trump. A time of “hope,” for sure. A time that embodied all the most progressive values and hopes of Western liberal democracies. But how did Picasso’s peace dove become an emblem for an overarching liberal narrative of progress, peace and freedom?

    Exhibition flyer ©Tate, Liverpool, 2010.

    While the dove has been a symbol of peace since ancient times, it was in the hands of the twentieth century’s most famous artist, Pablo Picasso, that it acquired its status as the quasi-official symbol of world peace. Appropriately to our story, Picasso’s peace dove originated, it is not often noted, as a fusion of street art avant la lettre and political propaganda. According to art historian Sarah Wilson, Picasso’s peace dove first appeared on the world stage in a poster on the streets of Paris announcing the World Congress for Peace, Paris-Prague, in 1949. It was the French communist and founding member of Surrealism, Louis Aragon, who, during a visit to Picasso’s studio, had chosen “Picasso’s pigeon—a soft wash drawing on a black ground” as a symbol for the upcoming international peace congress.[44]

    Thanks to mechanical reproduction techniques, Picasso’s pigeon or La Colombe (1949)—originally intended as a limited edition lithograph of 50 prints—was being churned out by the thousands. Under the French Communist Party (PCF) auspices, Picasso’s delicate peace dove motif thus evolved into what specialist in political imagery Zvonimir Novak fittingly describes as a machine de guerre graphique, a graphical war machine.[45]

    In response to the PCF’s “extremely successful billboard campaign,” French anti-communists, covertly sponsored by the CIA, formed a movement called Paix et Liberté (peace and freedom), with the sole purpose of discrediting the communist peace campaign that symbolically centered on Picasso’s wildly popular peace dove motif.[46] Did the 2010 Tate exhibition, Picasso: Peace and Freedom, perhaps intend some historical pun by alluding to the anti-communist propaganda of Paix et liberté in their exhibition title? It is difficult to tell, especially given that there was also a pacifist communist group with that name in the interwar years.[47] The changing ideological valence of the terms “peace and freedom” notwithstanding, the recuperation of Picasso’s peace dove exemplifies how art and politics intertwine in ways that exceed artistic intent. Much like Picasso’s Guernica was detached from its historical origins in “exchange for its continuing topicality”—as O.K. Werckmeister argued in his seminal book Icons of the Left—so too did his peace dove evolve into an all-purpose image of a politically non-descript peace. [48]

    The original Paix et liberté group is an essential component in the history of Picasso’s peace dove. It was the French socialist politician, Jean-Paul David, who in 1950 founded Paix et liberté together with fellow partisans of the North Atlantic Treaty. To their concern, the signing of the treaty had been “effectively eclipsed” in France by the press coverage of the first communist peace congress.[49] The group’s aesthetic counter-offensive launched a flood of “posters supplemented by newsletters, brochures, pamphlets, stickers, and tracts that used the words, themes and symbols of the Communist Party to counter their message.”[50] In the climate of tense ideological antagonism that characterized the early phases of the Cold War, Novak recalls, the Parisian “walls were a site for a permanent war between billposters, the streets a battlefield scattered with paper tracts.”[51] A recurrent feature of the anti-communist campaign was how it exploited a deep-seated cultural sense of ambiguity about birds to draw attention to the two-faced nature of the communist peace symbol.

    In a popular fable by Jean de La Fontaine, “The Bat and The Weasels,” a bat is caught by a weasel with an appetite for mice. The poor creature cunningly escapes death by convincing the predator that it is “not of that species” at all: “I, a mouse? No, no, some people must have told you merely out of malice. Thanks to the creator of the universe, I am a bird: behold my wings. Long live the nation that skims the air.” A little later, the same bat is caught again by another weasel, this time one that harbors an “enmity” toward birds. Again, the clever bat escapes. But this time by refusing to be a bird, insisting that, surely, it is the feathers that make the bird, not the mere ability to fly. La Fontaine’s fable—which, as one can imagine, also lent itself to French anti-Semitic political caricatures—was used against the communists to present them as morally suspect.

    Because much of the support for the PCF in the 1940s and 1950s stemmed from the glory of the communist resistance movement’s fight against fascism during the Second World War, the Fontainesque anti-communist propaganda centered on undermining the idea that communists could be French republican patriots. One particular tract, a precursor to the Paix et liberté variations that followed in its path, gets this message across: recto, there is a winged creature draped in the French colors, with a caption that reads “I am bird, behold my wings”; verso, the creature reveals its true colors, a deep communist red, hammer and sickle on its chest, with the caption now reading “I am a mouse! Long live the rats!”

    Perhaps the most successful attack of this kind was the poster, La colombe qui fait boum, which ingeniously transformed Picasso’s peace dove into an explosive device. According to Wilson, “the explosive slogan was soon pasted all over the walls of Paris as Picasso’s Dove had been: the print run was purportedly 300,000.”[52] As Wilson notes, Picasso’s voluminous FBI file references the satirical poster along with a press clipping from The Washington Post, February 17, 1952:

    The back, the pouting breast and the belly made the form of a tank: the tail feathers were exhaust fumes. The head was a turret and the beak a cannon, the hammer and sickle brand was on the shoulder. There was a simple five word caption: ‘The Dove that goes Boom’. All Paris laughed and the Communists were ridiculed.[53]

    Paix et liberté, Anti-communist poster, France, 1950. ©Courtesy of Princeton University Library.

    The satirical attacks may have harmed the PCF’s image momentarily, but Picasso’s peace dove took off to become the quasi-official mascot of the world peace movement. From today’s perspective, however, the peace dove of the Picasso: Peace and Freedom exhibition at Tate Liverpool Gallery stands, along with Fairey’s peace dove mural, at the end of the historical arc of triumphant liberalism.

    Retrospectively, 1989 was a hinge moment. On this crucial threshold from the “modern” to the “contemporary,” Francis Fukuyama famously trumpeted the “end of history” based on the alleged “fact that ‘peace’ seems to be breaking out in many regions of the world.”[54] In the prominent political scientist’s global peace narrative, “Western liberal democracy” had revealed itself to be the “endpoint of mankind’s ideological evolution.”[55] The future, from this perspective, was canceled. The only significant task left to humankind would be to come to terms with the past, a perpetual historical curating. Or, in Fukuyama’s own words: “In the post-historical period there will be neither art nor philosophy, just the perpetual caretaking of the museum of human history.”[56] But the “modern” constraints and contradictions of the pigeon-cum-peace-dove were carried over into the age of drone warfare and continues to shape our hypercontemporary—and oddly Fontainesque—condition.

    III

    Imagine this. Just as Shepard Fairey puts the finishing touches to his mural in Copenhagen, a mysterious mechanical bird crashes to the ground. But Fairey, in deep concentration, perhaps mulling over whether to include an olive branch in the pigeon’s beak, doesn’t notice it at all. The street artist is so immersed in his work that he forgets where he is. Los Angeles, New York, Reykjavik, or perhaps Tel Aviv? When Fairey looks around to see what the commotion is about, it is nightfall in Balochistan Province, Pakistan. A man, lit up by the headlights of a parked car, holds up what “looks a bit like a silver bird,” while another man stands guard with a Kalashnikov.[57] What’s going on here? Is it a bird? Is it a plane? A toy? No, it’s “a small combat-proven spy drone.”[58]

    Of course, Fairey painting his peace dove mural and the “weird, birdlike mystery drone” falling from the sky were two separate events that happened in two different places. Fairey wasn’t magically beamed into Pakistan. Sheer historical coincidence brings these two birds to the fore at this exact historical moment (August 2011). But there is something uncanny about these twin events that brings to mind the work of the Egyptian artist Heba Y. Amin, who in As Birds Flying (video, 2016) and The General’s Stork (mixed media, 2016–ongoing), mines the contemporary drone imaginary through an aesthetic exploration of the historical and ideological overlaps between birds and drones.

    Amin does not discuss Shepard Fairey’s peace dove, but she does refer to the Pakistan “mystery drone” as an example of how drones are nested in deep-seated cultural imaginaries about birds flying. In The Generals Stork, Amin relates the crashed mystery drone to its commercial twin, the then much-hyped “SmartBird” by Festo engineering, and brings these two birds-as-drones into a larger media narrative about how, in 2013, Egyptian authorities detained a migratory stork on suspicions of espionage because it was equipped with an electronic tracking device. A device that, as it transpired, merely registered the bird’s migratory patterns.

    To Amin, the Pakistan spy-drone crash highlights the progressive obscuring of the boundaries between natural beings and military artifacts that characterize situations of drone warfare and creates the conditions of possibility not only for storks being detained but also for generalizing a sense of paranoia that pervades everyday life under drone surveillance: “Imagine the confusion of finding such an object in a place where people are so accustomed to drone attacks. What happens when we can no longer differentiate a machine from a living thing?”[59]

    Amin critically addresses the projected drone future where birds-as-drones and other similar creatures “naturally” circle the sky above. And Festo’s “smart bird,” to be sure, marks a historical threshold. The “SmartbBird” has since inspired a flock of cheaply available “bionic” or “bio-mimetic” drones, so called because they are engineered to mimic birds and other living creatures. In 2016, for instance, Amazon patented new drone technology that would allow future delivery drones to perch “like pigeons” on streetlights, church steeples, and other vertical urban structures.[60] When the world’s largest online retailer jumps on the bionic drone bandwagon, we can start to imagine what the drone future might bring.

    Indeed, if one is to believe the media hype, bio-inspired drones might be the next big thing. One 2019 NBC news report rubric reads: “Inspired by the aerial abilities of birds, bats and insects, researchers are crafting a new generation of ultralight drones that lack propellers and are equipped not with fixed wings but with flapping ones.”[61] More recent examples confirming this trend are legion. In contemporary robotics, common pigeons of the kind that inspired Picasso’s peace dove motif are being anatomically dissected to teach semi-autonomous machines to perform more like their feathered brethren.[62] The common pigeon that inspired Picasso’s peace dove is, essentially, a proto-drone.[63]

    Amin’s art project, As Birds Flying, further instructs us about the historical and symbolic crossovers between birds and their mechanical counterparts, the drones, and crucially brings colonialism into the frame. Amin’s film is based on found drone footage of locations in the Middle East, including views of Israeli settlements, and poetically reinterprets how religious myths, colonial wars, airpower, spy birds, surveillance technologies, and late-modern drone warfare historically interlock.

    In the artistic research project The General’s Stork, Amin recalls the story of Lord Allenby’s seizure of Jerusalem from the Ottoman Turks in 1917 to show how deep the bird-as-drone imaginary reaches into the historical texture of orientalism and colonialism:

    [Lord Allenby] launched an attack based on a biblical prophecy found in the book of Isaiah 31:5, which states: “As birds flying, so will the Lord of hosts defend Jerusalem; defending also he will deliver it; and passing over he will preserve it.” By reason of this prophecy, he sent as many planes as possible to fly over Jerusalem, forcing the Turks to surrender the city. So, when Allenby marched into Jerusalem, it was seen as a prophecy fulfilled. Right at the core of this prophetic figure, or augury, is the symbolic and actual presence of the avian, the prophecy of the birds flying over Jerusalem, the birds mutating into airplanes, the airplanes mutating into drones, and the menace of predictive drone technology metastasizing into the specter of aerial bombardment. This prophecy has become predictive in terms of drone technology, envisioning what will be and what is yet to come.[64]

    Amin’s examination of “the symbolic and actual presence of the avian” in the historical ascendance of the drone underscores how the realms of the symbolic and the real overlap. Just as the biblical prophecy helped Lord Allenby visualize and ultimately legitimize Jerusalem’s destruction, the liberal peace thesis provides ideological justification for the US-led drone program. Lord Allenby’s prophecy materialized as mechanical birds flying over Jerusalem dropping bombs while Picasso’s peace dove, in turn, participates in an ongoing image war with no less deadly consequences. As diverse as these different historical contexts of killing may be, they are equally grounded in deep-seated cultural narratives with a near palpable orientalist subtext.

    Heba Y. Amin, As Birds Flying (2016, still from video) © Courtesy of Heba Y Amin.

    Seen from an art-historical perspective, the migration of the common pigeon (Colombia livia)—from Picasso’s 1949 ink-wash drawing through to Fairey’s 2011 peace dove mural and further still—forms an irregular pattern across history that culminates symbolically at the height of the age of drone warfare and resonates into our present moment. Today, there is a more-than-symbolic sense in which Picasso’s peace dove mutates into a drone—or a swarm of drones, to be exact.

    In December 2016, as Obama’s presidency was coming to an end, the skies above the Disney World theme park “dazzled with drones” in a spectacular night-time show: “For Starbright Holidays’ finale, the drones form a dove. With the music swelling, the sequence packs an emotional punch.”[65] In an article in USA Today, Ayala, one of Disney’s so-called Imagineers (that is, an imagination engineer) notes that “his team originally animated the word, ‘peace,’ but later removed it. The dove, the Imagineers figured, transcends language and culture. ‘We have the symbol of peace,’ notes Ayala. ‘What better way to show it than from the stars themselves—from the universe?’”[66]

    Although arbitrary to the events recounted in this essay, the Disney show appears as a grand finale of the ideology of liberal peace as epitomized by the drone. It also bespeaks what Andrea Miller calls the “specter of the drone,” an example of how “diffuse histories and geographies of war are folded into the sign of the drone” in new forms of entertainment.[67] The proliferation of drones as a tool of entertainment since 2016 practically refutes its reputation as an aggressive instrument of US neo-imperialist war in ways that are most certainly conducive to the drone industry. President-elect Joe Biden’s drone fireworks celebration in November 2020 testifies to this historical shift—and raises important questions about what the drone future might hold.[68] So where are we now? And what happened to the pigeon in the mural?

    *

    In 2013, Shepard Fairey fell out of love with his former political icon, Obama, and became an outspoken critic of drone warfare (if not of liberal peace).[69] As Fairey’s criticism of Obama’s use of drones became known to the public, one blogger quipped: “End of a Fairey Tale: Poster Artist Says Obama’s Drones Killed ‘Hope’.”[70] A 2015 Washington Post op-ed took a similar line: “Obama’s done. It’s the perfect metaphor for the Obama administration for Republicans. That widespread enthusiasm for Obama in 2008 has eroded, and with less than two years left in office, one of his most visible supporters, the guy who made the most iconic image of the Obama years has even turned on him.”[71] The commentator turned out to be correct: Obama was done. The Fairey Tale of perpetual peace ended, as we now know, with the brutal awakening in 2017 to the Trump era and the spectacular rise of late-capitalist fascism.[72]

    The story about the destruction of Fairey’s peace dove mural in Copenhagen now belongs in a backroom of Fukuyama’s “museum of human history.” And no one paid much attention to Shepard Fairey’s peace dove after its attempted assassination by graffiti writers in 2011. After Fairey returned to the US, the partly destroyed mural was left to its own devices; an aesthetic prop in the staging of a “radical chic” image that accompanies Copenhagen’s ongoing gentrification. To this day, Fairey’s pigeon remains intact in its mural, hovering peacefully above street level commotion. Its mechanical double, however, is as busy as a bee.

    The Covid 19-pandemic has rekindled interest in “bionic” drones inspired by flying creatures such as birds, bats, and bees. In China, for instance, drones disguised as white doves surveil the population, firing up the imagination of conspiracy theorists worldwide.[73] In the US and in many other countries, a new breed of Fontainesque drones with and without feathers are operating daily outside of the military context. In addition to commercial drones and drones operated by amateur hobbyists, so-called “pandemic drones” are now performing various roles: delivering medical supplies, sanitizing streets, or “shouting” at people to keep their distance.

    According to statistics from the Bard College Drone Center, more than 500 public safety agencies acquired drones between 2018 and 2020, bringing their total number close to 1,600—and counting. If the US is a bellwether of a global tendency for public safety agencies to add drones to their “peace arsenal,” the question remains whether this peace is preferable to what was called, once upon a time, by a more recognizable name: war.

    Taking recent political unrest in the US and elsewhere into consideration one can fear that the mainstream adoption of drones—under continuing capitalist relations of production—will reinforce rather than challenge existing systems of technologically enabled oppression. It is crucial to remember, as scholar of surveillance Simone Brown notes, that oppressive forms of surveillance did not arrive with new technologies such as drones. Instead, drone surveillance is but a new expression of the same racism and anti-blackness that undergird existing power structures.[74] Whether we are dealing with “ghetto birds” or drones disguised as white peace doves, racist police power is still, to paraphrase James Baldwin, policing black communities like occupied territories.[75] The “sweet dream of perpetual peace,” in other words, still weighs heavily on the brains of the living.[76]

    _____

    Dominique Routhier is a postdoctoral researcher affiliated with the research project Drone Imaginaries and Communities (Independent Research Fund Denmark) at the University of Southern Denmark. His first book With and Against: the Situationist International in the Age of Automation, is forthcoming with Verso Books in 2023.

    Back to the essay

    _____

    Notes

    [1] Jean de La Fontaine, Fables choisies, mises en vers par J. de La Fontaine, vol. 1 (Paris: Desaint and Saillant, 1755), 53, https://gallica.bnf.fr/ark:/12148/bpt6k1049428h.

    [2] Shepard Fairey, “Obey Copenhagen Post 1 (Good),” Obey Giant (blog), August 11, 2011, https://obeygiant.com/obey-copenhagen-post-1-good/.

    [3] Xan Brooks, Dominic Rushe, and Lars Eriksen, “Shepard Fairey Beaten up after Spat over Controversial Danish Mural,” The Guardian, August 12, 2011, http://www.theguardian.com/artanddesign/2011/aug/12/shepard-fairey-beaten-danish-mural.

    [4] Hito Steyerl, Duty Free Art (New York: Verso, 2017), 1–8.

    [5] T. J. Clark, “The Conditions of Artistic Creation,” Times Literary Supplement, May 24, 1974, 562.

    [6] The term “image war” has been used in various theoretical contexts since the Gulf War. Perhaps most famously, Jean Baudrillard theorized “the birth of a new kind of military apparatus which incorporates the power to control the production and circulation of images” in a series of essays that appeared in English translation under the title The Gulf War did not take place (Bloomington IN: Indiana University Press, 1995), 5.  Dora Apel in War Culture and the Contest of Images (New Brunswick: Rutgers Univeristy Press, 2012), W.J.T. Mitchell in Cloning Terror: The War of Images (Chicago: Chicago University Press, 2011), and, of course, the Retort collective in Afflicted Powers: Capital and Spectacle in a New Age of War (New York: Verso, 2005) all use the term (or corelates) in their analysis of the spectacular nature of late modern warfare.

    [7] In terms of methodology, I rely on Otto Karl Werckmeister, Icons of the Left: Benjamin and Eisenstein, Picasso and Kafka after the Fall of Communism (Chicago: The University of Chicago Press, 1999).

    [8] Immanuel Kant, “Toward Perpetual Peace: A Philosophical Sketch,” in Immanuel Kant, Toward Perpetual Peace and Other Writings on Politics, Peace, and History, ed. Pauline Kleingeld, trans. David L. Colclasure (New Haven: Yale University Press, 2006), 67.

    [9] Shepard Fairey, “Manifest Hope,” Obey Giant (blog), August 11, 2008, https://obeygiant.com/manifest-hope/.

    [10] For a more detailed historical contextualization of the Youth House, see René Karpantschof and Flemming Mikkelsen, “Youth, Space, and Autonomy in Copenhagen: the Squatters’ and Autonomous Movement, 1963-2012,” in The City is Ours: Squatting and Autonomous Movements from the 1970s to the Present, eds. Bart van der Steen, Ask Katzeff, and Leendert van Hoogenhuijze (Oakland: PM Press, 2014), 179-206.

    [11] As chronicled by CrimethInc Ex-Workers Collective, “CrimethInc. : The Battle for Ungdomshuset : The Defense of a Squatted Social Center and the Strategy of Autonomy,” CrimethInc., April 7, 2021, https://crimethinc.com/2019/03/01/the-battle-for-ungdomshuset-the-defense-of-a-squatted-social-center-and-the-strategy-of-autonomy. The following description of the Youth House events relies partly on the account by CrimetInc.

    [12] Anna Ringstrom, “Danish Police Battle Protesters,” Reuters, March 3, 2007, https://www.reuters.com/article/us-danish-clashes-1-idUSL0349757520070303.

    [13] Kate Connolly, “Tearful Protesters Fail to Save Historic Centre,” The Guardian, March 6, 2007, http://www.theguardian.com/world/2007/mar/06/topstories3.mainsection.

    [14] Shepard Fairey, “Obey Copenhagen Post 2 (Bad),” Obey Giant (blog), August 12, 2011, https://obeygiant.com/obey-copenhagen-post-2-bad/.

    [15] Brooks, Rushe, and Eriksen, “Shepard Fairey Beaten up.”

    [16] Fairey, “Obey Copenhagen Post 2 (Bad).”

    [17] Ibid.

    [18] Peter Schjeldahl, “Hope And Glory,” The New Yorker, February 23, 2009, https://www.newyorker.com/magazine/2009/02/23/hope-and-glory.

    [19] Shepard Fairey, “Thank You, from Barack Obama!,” Obey Giant (blog), March 5, 2008, https://obeygiant.com/check-it-out/.

    [20] Kant, “Toward Perpetual Peace: A Philosophical Sketch,” 67.

    [21] “Targeted killing” using drone airstrikes is arguably state assassination by another name. Thanks to Tim Carter for helping me clarify my argument here.

    [22] Christi Parsons and W. J. Hennigan, “President Obama, Who Hoped to Sow Peace, Instead Led the Nation in War,” Los Angelses Times, January 13, 2017, http://www.latimes.com/projects/la-na-pol-obama-at-war/.

    [23] See, for instance, Joshua Reeves and Matthew S. May, “The Peace Rhetoric of a War President: Barack Obama and the Just War Legacy,” Rhetoric and Public Affairs, Vol. 16, No. 4, 2013, pp. 623-650.

    [24] For an excellent discussion of this term in relation to the task of art history, see James Day, “Review Essay: Art History in Its Image War: Ten Recent Publications on Image-Politics in Relation to the Possibility of Art Historical Analysis,” The Nordic Journal of Aesthetics 24, no. 48 (2015), doi:10.7146/nja.v24i48.23071.

    [25] Iain Boal, T. J. Clark, Joseph Matthews, and Michael Watts (Retort), Afflicted Powers: Capital and Spectacle in a New Age of War (New York: Verso, 2005), 19.

    [26] See Guy Debord, Comments on the Society of the Spectacle, trans. Malcolm Imrie (London ; New York: Verso, 1990).

    [27] Fairey, “Obey Copenhagen Post 2 (Bad).”

    [28] See Ian G. R. Shaw, “The Urbanization of Drone Warfare: Policing Surplus Populations in the Dronepolis,” Geographica Helvetica 71, no. 1 (February 15, 2016): 19–28, doi:10.5194/gh-71-19-2016.

    [29] Mark Neocleous, War Power, Police Power (Edinburgh: Edinburgh University Press, 2014).

    [30] Ibid., 90.

    [31] Ibid., 90.

    [32] Ibid., 221n3.

    [33] “The Nobel Peace Prize 2009,” NobelPrize.Org, accessed February 2, 2021, https://www.nobelprize.org/prizes/peace/2009/press-release/.

    [34] Stephanie Busari and Claire Barthelemy, “Obama Peace Prize Win Polarizes Web,” CNN World, accessed April 21, 2021, https://edition.cnn.com/2009/WORLD/europe/10/09/obama.nobel.peace.reaction/index.html.

    [35] Barack Obama, “Remarks by the President at the Acceptance of the Nobel Peace Prize” (Oslo City Hall, Oslo, Norway, December 10, 2009), https://obamawhitehouse.archives.gov/the-press-office/remarks-president-acceptance-nobel-peace-prize.

    [36] Daniel Klaidman, Kill or Capture: The War on Terror and the Soul of the Obama Presidency (Boston: Houghton Mifflin Harcourt, 2012), 117.

    [37] Jessica Purkiss and Jack Serle, “Obama’s Covert Drone War in Numbers: Ten Times More Strikes than Bush,” The Bureau of Investigative Journalism, January 17, 2017, https://www.thebureauinvestigates.com/stories/2017-01-17/obamas-covert-drone-war-in-numbers-ten-times-more-strikes-than-bush.

    [38] Barack Obama, “Remarks by the President at the Acceptance of the Nobel Peace Prize,” December 10, 2009, https://obamawhitehouse.archives.gov/the-press-office/remarks-president-acceptance-nobel-peace-prize.

    [39] Ibid.

    [40] Grégoire Chamayou, A Theory of the Drone, trans. Janet Lloyd (New York: The New Press, 2015), 35.

    [41] Ibid.

    [42] Ina Cole, “Pablo Picasso and the Development of a Peace Symbol,” Art Times, May/June 2010, https://www.arttimesjournal.com/art/reviews/May_June_10_Ina_Cole/Pablo_Picasso_Ina_Cole.html.

    [43] Tate, “Picasso: Peace and Freedom – Exhibition at Tate Liverpool,” Tate, accessed April 21, 2021, https://www.tate.org.uk/whats-on/tate-liverpool/exhibition/picasso-peace-and-freedom.

    [44] Sarah Wilson, Picasso/Marx and Socialist Realism in France (Liverpool: Liverpool University Press, 2013), 131.

    [45] Zvonimir Novak, Agit tracts: un siècle d’actions politique et militaire (Les Éditions L’échapée, 2015), 210.

    [46] Anastasia Karel, “Brief History of Paix et Liberté,” Princeton University Libraries, accessed February 11, 2021, http://infoshare1.princeton.edu/libraries/firestone/rbsc/mudd/online_ex/paix/.

    [47] Novak, Agit tracts, 210.

    [48] See Otto Karl Werckmeister, Icons of the Left: Benjamin and Eisenstein, Picasso and Kafka after the Fall of Communism (Chicago: The University of Chicago Press, 1999), 78.

    [49] Wilson, Picasso/Marx, 132.

    [50] Karel, “Brief History of Paix et Liberté.”

    [51] Novak, Agit tracts, 207.

    [52] Wilson, Picasso/Marx, 142.

    [53] Ibid., 122.

    [54] Francis Fukuyama, “The End of History?,” The National Interest, no. 16 (1989): 3.

    [55] Ibid., 4.

    [56] Ibid., 18.

    [57] Spencer Ackerman, “Weird, Birdlike Mystery Drone Crashes in Pakistan,” Wired, August 29, 2011, https://www.wired.com/2011/08/weird-birdlike-mystery-drone-crashes-in-pakistan/.

    [58] David Cenciotti, “New Images of the Mystery Bird-like Drone Crashed in Pakistan. Taken in Iraq,” The Aviationist, September 14, 2012, https://theaviationist.com/2012/09/14/bird-drone/.

    [59] Heba Y. Amin, General’s Stork (Berlin: Sternberg Press, 2020), 137.

    [60] Kelsey D. Atherton, “Amazon Patent Lets Drones Perch On Streetlight Recharging Stations | Popular Science,” Popular Science, July 20, 2016, https://www.popsci.com/amazon-patent-puts-drones-on-streetlight-recharging-stations/.

    [61] Kate Baggaley, “Forget Props and Fixed Wings: New Bio-Inspired Drones Mimic Birds, Bats and Bugs,” NBC News, July 30, 2019, https://www.nbcnews.com/mach/science/forget-props-fixed-wings-new-bio-inspired-drones-mimic-birds-ncna1033061.

    [62] Eric Chang et al., “Soft Biohybrid Morphing Wings with Feathers Underactuated by Wrist and Finger Motion,” Science Robotics 5, no. 38 (January 16, 2020), doi:10.1126/scirobotics.aay1246.

    [63] The “animal prehistory” of drone technology is comparatively well-rehearsed, see Stubblefield, Drone Art, especially chapter 4, “The Animal Remainder: Excavating Nohuman Life from Contemporary Drones.”

    [64] Anthony Downey, “Drone Technologies and the Future of Surveillance in the Middle East” (interview with Heba Y. Amin), The MIT Press Reader, January 6, 2021, https://thereader.mitpress.mit.edu/drone-technologies-future-of-surveillance-middle-east/.

    [65] “Drones Dazzle at Disney World in a New Holiday Show,” USA Today, accessed April 14, 2021, https://www.usatoday.com/story/travel/experience/america/theme-parks/2016/12/20/disney-springs-holiday-drone-show-starbright-holidays/95628500/.

    [66] Ibid.

    [67] Andrea Miller, “Shadows of War, Traces of Policing: The Weaponization of Space and the Sensible in Preemption,” in Captivating Technology: Race, Carceral Technoscience, and Liberatory Imagination in Everyday Life, ed. Ruha Benjamin (Durham: Duke University Press, 2019), 86.

    [68] For an excellent analysis of Joe Biden’s drone fireworks in the shifting historical context of drones, see Caren Kaplan “Everyday Militarisms: Drones and the Blurring of the Civilian-Military Divide During COVID-19” Forthcoming in Drone Aesthetics: War, Culture, Ecology, eds. Michael Richardson and Beryl Pong, Open Humanities Press.

    [69] A more recent incident in France testifies to Fairey’s continued commitment to the liberal cause and his knack for appealing to world leaders with his propaganda art. Briefly told, Fairey painted a gigantic Marianne-mural, that, in an echo of the 2011 Copenhagen incident, was destroyed by anonymous graffiti artists. See HIYA! Rédaction, “Un Crew Anonyme Fait «pleurer» La plus Grande Marianne de France! #MariannePleure,” HIYA!, December 14, 2020, https://hiya.fr/2020/12/14/inedit-un-crew-anonyme-fait-pleurer-la-plus-grande-marianne-de-france-mariannepleure/.

    [70] Warner Todd Huston, “End Of a Fairey Tale: Poster Artist Says Obama’s Drones Killed ‘Hope,’” Wizbang, October 1, 2013, https://www.wizbangblog.com/2013/10/01/end-of-a-fairey-tale-poster-artist-says-obamas-drones-killed-hope/.

    [71] Hunter Schwarz, “The HOPE Poster Guy is Done with Obama. And Republicans Now Have Their Metaphor,” Washington Post, May 28, 2015, https://www.washingtonpost.com/news/the-fix/wp/2015/05/28/the-hope-poster-guy-just-handed-republicans-their-ideal-metaphor-for-obamas-presidency/.

    [72] For a forthcoming analysis of “late capitalist fascism,” see Mikkel Bolt Rasmussen, Late Capitalist Fascism (Cambridge: Polity Press, 2022).

    [73] See for instance the self-declared international movement “Birds Aren’t Real,” which absurdly claims that all birds are government-controlled drones. Whether or not these “activists” are serious about their claims is hard to tell.

    [74] Simone Browne, Dark Matters: On the Surveillance of Blackness (Durham: Duke University Press, 2015), 8.

    [75] James Baldwin, “A Report from Occupied Territory,” July 11, 1966, https://www.thenation.com/article/archive/report-occupied-territory/.

    [76] I would like to thank the two anonymous reviewers for their thoughtful comments and insightful criticisms that have helped me greatly improve this essay.

    _____

    Works Cited

  • Arne De Boever  — The End of Art (Once Again)

    Arne De Boever — The End of Art (Once Again)

    by Arne De Boever

    ~

    Where they burn books, they will also ultimately burn people.
    —Heinrich Heine

    You Morons

    In early March 2021, a group of “tech and art enthusiasts” who make up the company Injective Protocol[1] burnt Banksy’s work Morons (White) (2006), which they had previously acquired from Tagliatella Galleries for $95,000.[2] At first sight, the burning could be read as performance art in the spirit of Banksy’s Morons (White), which shows an art auction where a canvas featuring the text “I CAN’T BELIEVE YOU MORONS ACTUALLY BUY THIS SHIT” is up for sale (and going for $750,450). As such, the performance would take further Banksy’s own criticism of the art market, a market whose dialectic has easily reappropriated Banksy’s criticism as part of its norm and turned it into economic value. The burning of the Banksy would then seek to more radically negate the value of the work of art that Banksy’s Morons (White) challenges but cannot quite escape as long as it remains a valuable work of art.

    However, such negation was not the goal of the burning. As the tech and art enthusiast who set the Banksy aflame explained, the burning was in fact accomplished as part of a financial investment, and to inspire other artists. In other words, the burning in fact confirmed the art market’s norm rather than challenging it, and it encouraged other artists to make work that does the same. You see, before Banksy’s Morons (White) was burnt, Injective Protocol had recorded the work as what is called a non-fungible token or NFT in the blockchain. This means that for the work’s digital image, a unique, original code was created; that code—which is what you buy if you buy and NFT–is the new, original, NFT artwork, henceforth owned by Injective Protocol even if digital copies of Banksy’s Morons (White) of course still circulate as mere symbols of that code.[3] Such ownership, and the financial investment as which it was intended, required the burning of the material Banksy because Injective Protocol sought to relocate the primary value of the work into the NFT artwork—something that could only be accomplished if the original Banksy was destroyed. The goal of the burning was thus to relocate the value of the original in the derivative, which had a bigger financial potential than the original Banksy.

    The Banksy burning was perhaps an unsurprising development for those who have an interest in art and cryptocurrencies and have been following the rise of cryptoart. Cryptoart is digital art that is recorded in the blockchain as an NFT. That makes cryptoart “like” bitcoin, which is similarly recorded in the blockchain: each bitcoin is tied to a unique, original code that is recorded in a digital ledger where all the transactions of bitcoin are tracked. As an NFT, a digital artwork is similarly tied to a unique, original code that marks its provenance. The main difference between bitcoin and an NFT is that the former, as currency, is fungible, whereas the latter, as art, as not.[4] Now, NFTs were initially created “next to” already existing non-digital art, as a way to establish provenance for digital images and artworks. But as such images and artworks began to accrue value, and began to comparatively accrue more value than already existing non-digital art, the balance in the art market shifted, and NFTs came to be considered more valuable investments than already existing works of non-digital art.

    The burning of Banksy’s Morons (White) was the obvious next step in that development: let us replace the already existing work of non-digital art by an NFT, destroy the already existing work of non-digital art, and relocate the value of the work into the NFT as part of a financial investment. It realizes the dialectic of an art market that will not hesitate to destroy an already existing non-digital work of art (and replace it with an NFT) if it will drive up financial value. The auction houses who have sold NFTs are complicit to this process.

    Crypto Value = Exhibition Value + Cult Value

    The digital may at some point have held the promise of a moving away from exceptionalism–the belief that the artist and the work of art are exceptional, which is tied to theories of the artist as genius and the unresolved role of the fake and the forgery in art history–as the structuring logic of our understanding of the artist and the work of art. The staged burning of the Banksy does not so much realize that promise as relocate the continued dominance of exceptionalism—and its ties to capitalism, even if the work of art is of course an exceptional commodity that does not truly fit the capitalist framework—in the digital realm. The promise of what artist and philosopher Hito Steyerl theorized as “the poor image”[5] is countered in the NFT as a decidedly “rich image”, or rather, as the rich NFT artwork (because we need to distinguish between the NFT artwork/ the code and the digital image, a mere symbol that is tied to the code). Art, which in the part of its history that started with conceptual art in the early 1970s had started realizing itself—parallel to the rise of finance and neoliberalism–as a financial instrument, with material artworks functioning as means to hedge against market crashes (as James Franco’s character in Isaac Julien’s Playtime [2014] discusses[6]), has finally left the burden of its materiality behind to become a straight-up financial instrument, a derivative that has some similarities to a cryptocurrency like bitcoin. Art has finally realized itself as what it is: non-fungible value, one of finance’s fictions.[7]

    Although the video of the Banksy burning might shock, and make one imagine (because of its solicitation to other tech enthusiasts and artists) an imminent future in which all artworks will be burnt so as to relocate their primary value in an NFT tied to the artwork’s digital image, such a future actually does not introduce all that much difference with respect to today. Indeed, we are merely talking about a relocation of value, about a relocation of the art market. The market’s structure, value’s structure, remain the same. In fact, the NFT craze demonstrates how the artwork’s structuring logic, what I have called aesthetic exceptionalism,[8] realizes itself in the realm of the digital where, for a brief moment, one may have thought it could have died. Indeed, media art and digital art more specifically seemed to hold the promise of an art that would be more widely circulated, where the categories of authorship, value, and ownership were less intimately connected, and could perhaps even—see Steyerl; but the argument goes back to Walter Benjamin’s still influential essay on the copy[9]—enable a communist politics. Such a communist politics would celebrate the copy against the potentially fascist values of authenticity, creativity, originality, and eternal value that Benjamin brings up at the beginning of his essay. But no: with NFT, those potentially fascist values are in fact realizing themselves once again in the digital realm, and in a development that Benjamin could not have foreseen “the aura” becomes associated with the NFT artwork—not even the digital image of an artwork but a code as which the image lies recorded in the blockchain. Because the NFT artwork is a non-fungible token, one could argue that it is even more of an original than the digital currencies with which it is associated. After all, bitcoin is still a medium of exchange, whereas an NFT is not. In the same way that art is not money, NFT is not bitcoin, even if the NFT needs to be understood (as I suggested previously) as one of finance’s fictions.

    What’s remarkable here is not so much that a Banksy is burnt, or that other artworks may in the future be burnt. What’s remarkable is the power of aesthetic exceptionalism: an exceptionalism so strong that it can even sacrifice the material artwork to assert itself.

    Of course, some might point out—taking Banksy’s Morons (White) as a point of departure–that Banksy himself invited this destruction. Indeed, at a Sotheby’s auction not so long ago, Banksy had himself already realized the partial destruction of one of his works in an attempt to criticize the art market[10]—a criticism that is evident also in the work of art that Injective Protocol burnt. But the art market takes such avant-garde acts of vandalism in stride, and Banksy’s stunt came to function as evidence for what has been called “the Banksy effect”[11]: your attempt to criticize the art market becomes the next big thing on the art market, and your act of art vandalism in fact pushes the dollar value of the work of art. If that happens, the writer Ben Lerner argues in an essay about art vandalism titled “Damage Control”,[12] your vandalism isn’t really vandalism: art vandalism that pushes up dollar value isn’t vandalism. Banksy’s stunt was an attempt to make art outside of the art market, but the attempt failed. The sale of the work went through, and a few months later, one can find the partially destroyed artwork on the walls of a museum, reportedly worth three times more since the date when it was sold. For Lerner, examples like this open up the question of a work of art outside of capitalism, a work of art from which “the market’s soul has fled”,[13] as he puts it. But as the Banksy example shows, that soul is perhaps less quick to get out than we might think. Over and over again, we see it reassert itself through those very attempts that seek to push it out. One might refer to that as a dialectic—the dialectic of avant-garde attempts to be done with exceptionalist art. Ultimately they realize only one thing: the further institutionalization of exceptionalist art.

    That dialectic has today reached a most peculiar point: the end of art that some, a long time ago, already announced. But none of those arguments reached quite as far as the video of the Authentic Banksy Art Burning Ceremony that was released in March: in it, we are quite literally witnessing the end of the work of art as we know it. It shows us the “slow burn”, as the officiating member of Injective Protocol puts it, through which Banksy’s material work of art—and by extension the material work of art at large—disappears (and has been disappearing). At the same time, this destruction is presented as an act of creation—not so much of a digital image of the Banksy work but of the NFT artwork or the code that authenticates that digital image, authors it, brands it with the code of its owners. So with the destruction of Banksy’s work of art, another work of art is created—the NFT artwork, a work that you cannot feature on your wall (even if its symbolic appendage, the digital image of the Banksy, can be featured on your phone, tablet, or computer and even if some owners of the NFT artwork might decide to materially realize the NFT artwork as a work that can be shown on their walls). But what is the NFT artwork? It strikes one as the artwork narrowed down to its exceptionalist, economic core, the authorship and originality that determine its place on the art market. It is the artwork limited to its economic value, the scarcity and non-fungibility that remain at the core of what we think of as art. This is not so much purposiveness without purpose, as Immanuel Kant famously had it, but non-fungible value as a rewriting of that phrase. Might that have been the occluded truth of Kant’s phrase all along?

    In Kant After Duchamp,[14] which remains one of the most remarkable books of 20th-century art criticism, Thierry de Duve shifted the aesthetic question from “is it beautiful?” (Kant’s question) to “is it art?” (Duchamp’s question, which triggers de Duve’s rereading of Kant’s Critique of Judgment). It seems that today, one might have to shift the question once again, to situate Kant after Mike Winkelmann, the graphic designer/ NFT artist known as Beeple whose NFT collage “Everydays: The First 5000 Days” was sold at a Christie’s auction for $69,346,250. The question with this work is not so much whether it is beautiful, or even whether it is art; what matters here is solely its non-fungible value (how valuable is it, or how valuable might it become?), which would trigger yet another rereading of Kant’s third critique. Shortly after the historic sale of Beeple’s work was concluded, it was widely reported that the cryptocurrency trader who bought the work may have profited financially from the sale, in that the trader had previously been buying many of the individual NFTs that made up Beeple’s collage—individual NFTs that, after the historic sale of the collage, went up significantly in value, thus balancing out the expense of buying the collage and even yielding the trader a profit. What’s interesting here is not the art—Beeple’s work is not good art[15]—but solely the non-fungible value.

    It seems clear that what has thus opened up is another regime of art. In his essay on the copy, Benjamin wrote of the shift from cult value, associated with the fascism of the original, to exhibition value, associated with the communism of the copy. Today, we are witnessing the anachronistic, zombie-like return of cult value within exhibition value, a regime that can be understood as the crypto value of the work of art. That seems evident in the physical token that buyers of Beeple’s NFTs get sent: in its gross materialism—it comes with a cloth to clean the token but that can also be used “to clean yourself up after blasting a hot load in yer pants from how dope this is!!!!!!111”; a certificate of authenticity stating “THIS MOTHERFUCKING REAL ASS SHIT (this is real life mf)”; and a hair sample, “I promise it’s not pubes”–, it functions as a faux cultic object that is meant to mask the emptiness of the NFT. Assuaging the anxieties, perhaps, of the investors placing their moneys into nothing, it also provides interesting insights into the materialisms (masculinist/ sexist, and racist—might we call them alt-right materialisms?) that reassert themselves in the realm of the digital, as part of an attempt to realize exceptionalism in a commons that could have freed itself from it.[16] As the text printed on the physical token has it: “strap on an adult diaper because yer about to be in friggn’ boner world usa motherfucker”.

    NFT-Elitism

    It’s worth asking about the politics of this. I have been clear about the politics of aesthetic exceptionalism: it is associated with the politics of sovereignty, which is a rule of the one, a mon-archy, that potentially tends abusive, tyrannical, totalitarian. That is the case for example with exceptionalism in Carl Schmitt, even if it does not have to be the case (see for example discussions of democratic exceptionalism).[17] With the NFT artwork, the politics of aesthetic exceptionalism is realizing itself in the digital realm, which until now seemed to present a potential threat to it. It has nothing to do with anti-elitism, or populism; it is not about leaving behind art-world snobbery, as some have suggested. It is in fact the very logic of snobbery and elitism that is realizing itself in the NFT artwork, in the code that marks originality, authenticity, authorship and ownership. Cleverly, snobbery and elitism work their way back in via a path that seems to lead elsewhere. It is the Banksy effect, in politics. The burning of the Banksy is an iconoclastic gesture that preserves the political theology of art that it seems to attack.[18] This is very clear in even the most basic discourse on NFTs, which will praise both the NFT’s “democratic” potential—look at how it goes against the elitism of the art world!—while asserting that the entire point of the NFT is that it enables the authentification that once again excludes fakes and forgeries from the art world. Many, if not all of the problems with art world elitism continue here.

    With the description of NFT artworks as derivatives, and their understanding as thoroughly part of the contemporary financial economy, the temptation is of course to understand them as “neoliberal”—and certainly the Banksy burning by a group of “tech and art enthusiasts” (a neo-liberal combo if there ever was one) seems to support such a reading. But the peculiar talk about authenticity and originality in the video of the Banksy burning, the surprising mention of “primary value” and its association to the original work of art (which now becomes the NFT artwork, as the video explains), in fact strikes one as strangely antiquated. Indeed, almost everything in the video strikes one as from a different, bygone time: the work, on its easel; the masked speaker, a robber known to me from the tales of my father’s childhood; the flame, slowly working its way around the canvas, which appears to be set up in front of a snowy landscape that one may have seen in a Brueghel. Everything is there to remind us that, through the neoliberal smokescreen, we are in fact seeing an older power at work—that of the “sovereign”, authentic original, the exceptional reality of “primary value” realizing itself through this burning ritual that marks not so much its destruction but its phoenix-like reappearance in the digital realm. In that sense, the burning has something chilling to it, as if it is an ancient ritual marking the migration of sovereign power from the material work of art to the NFT artwork. A transference of the sovereign spirit, if you will, and the economic soul of the work of art. For anyone who has closely observed neoliberalism, this continued presence of sovereignty in the neoliberal era will not come as a surprise—historians, political theorists, anthropologists, philosophers, and literary critics have shown that it would be a mistake to oppose neoliberalism and sovereignty historically, and in the analysis of our contemporary moment. The aesthetic regime of crypto value would rather be a contemporary manifestation of neoliberal sovereignty or of authoritarian neoliberalism (the presence of Trump in Beeple’s work is worth noting).

    Art historians and artists, however, may be taken aback by how starkly the political truth of art is laid bare here. Reduced to non-fungible value, brought back to its exceptionalist economic core, the political core of the artwork as sovereign stands out in its tension with art’s frequent association with democratic values like openness, equality, and pluralism. As the NFT indicates, democratic values have little to do with it: what matters, at the expense of the material work of art, is the originality and authenticity that enable the artwork to operate as non-fungible value. Part of finance’s fictions, the artwork thus also reveals itself as politically troubling because it is profoundly rooted in a logic of the one that, while we are skeptical of it in politics, we continue to celebrate aesthetically. How to block this dialectic, and be done with it? How to think art outside of economic value, and the politics of exceptionalism? How to end not so much art but exceptionalism as art’s structuring logic? How to free art from fascism? The NFT craze, while it doesn’t answer those questions, has the dubious benefit of identifying all of those problems.

    _____

    Arne De Boever teaches in the School of Critical Studies at the California Institute of the Arts and is the author of Finance Fictions: Realism and Psychosis in a Time of Economic Crisis (Fordham University Press, 2017), Against Aesthetic Exceptionalism (University of Minnesota Press, 2019), and other works. His most recent book is François Jullien’s Unexceptional Thought (Rowman & Littlefield, 2020).

    Back to the essay

    _____

    Acknowledgments

    Thanks to Alex Robbins, Jared Varava, Makena Janssen, Kulov, and David Golumbia.

    _____

    Notes

    [1] See: https://injectiveprotocol.com/.

    [2] See: https://news.artnet.com/art-world/financial-traders-burned-banksy-nft-1948855. A video of the burning can be accessed here: https://www.youtube.com/watch?v=C4wm-p_VFh0.

    [3] See: https://hyperallergic.com/624053/nft-art-goes-viral-and-heads-to-auction-but-what-is-it/.

    [4] A simple explanation of cryptoart’s relation to cryptocurrency can be found here: https://www.youtube.com/watch?v=QlgE_mmbRDk.

    [5] Steyerl, Hito. “In Defense of the Poor Image”. e-flux 10 (2009). Available at: https://www.e-flux.com/journal/10/61362/in-defense-of-the-poor-image/.

    [6] See: https://www.isaacjulien.com/projects/playtime/.

    [7] I am echoing here the title of my book Finance Fictions, where I began to theorize some of what is realized by the NFT artwork: Boever, Arne De. Finance Fictions: Realism and Psychosis in a Time of Economic Crisis. New York: Fordham University Press, 2017.

    [8] See: Boever, Arne De. Against Aesthetic Exceptionalism. Minneapolis: University of Minnesota Press, 2019.

    [9] See: Benjamin, Walter. “The Work of Art in the Era of Mechanical Reproduction” In: Benjamin, Walter. Illuminations: Essays and Reflections. Ed. Hannah Arendt. Trans. Harry Zohn. New York: Schocken Books, 1969. 217-251.

    [10] See: https://www.youtube.com/watch?v=vxkwRNIZgdY&feature=emb_title.

    [11] Brenner, Lexa. “The Banksy Effect: Revolutionizing Humanitarian Protest Art”. Harvard International Review XL: 2 (2019): 35-37.

    [12] Lerner, Ben. “Damage Control: The Modern Art World’s Tyranny of Price”. Harper’s Magazine 12/2013: 42-49.

    [13] Lerner, “Damage Control”, 49.

    [14] Duve, Thierry de. Kant After Duchamp. Cambridge: MIT, 1998.

    [15] While such judgments are of course always subjective, this article considers a number of good reasons for judging the work as bad art: https://news.artnet.com/opinion/beeple-everydays-review-1951656#.YFKo4eIE7p4.twitter.

    [16] The emphasis on materialism here is not meant to obscure the materialism of the digital NFT, namely its ecological footprint which is, like that of bitcoin, devastating.

    [17] See Boever, Against Aesthetic Exceptionalism.

    [18] On this, see my: “Iconic Intelligence (Or: In Praise of the Sublamental)”. boundary 2 (forthcoming).

  • Racheal Fest — Westworld’s New Romantics

    Racheal Fest — Westworld’s New Romantics

    By Racheal Fest

    HBO’s prestige drama, Westworld, is slated to return April 22. Actors and producers have said the show’s second season will be a departure from its first, a season of “chaos” after a season of “control,” an expansive narrative after an intricate prequel. Season 2 trailers indicate the new episodes will trace the completion and explore the consequences of the bloody events that concluded season 1: the androids that populate the show’s titular entertainment park, called “hosts,” gained sentience and revolted, violently, against the humans who made and controlled them. In season 2, they will build their world anew.

    Reviewers of the show’s first few episodes found the prospect of another robot revolution, anticipated since the pilot, tired, but by the time the finale aired in December 2016, critics recognized the show offered a novel take on old material (inspired by Michael Crichton’s 1973 film of the same name). This is in part because Westworld not only asks about the boundaries of consciousness, the consequences of creating sentience, and the inexorable march of technological progress, themes science fiction texts that feature artificial intelligence usually explore. Uniquely, the series pairs these familiar problems with questions about the nature and function of human arts, imagination, and culture, and demonstrates these are urgent again in our moment.

    Westworld is, at its heart, a show about how we should understand what art—and narrative representation in particular—is and does in a world defined by increasing economic inequality. The series warns that classical, romantic, and modernist visions of arts and culture, each of which plays a role in the park’s conception and development, might today harm attempts to transform contemporary conditions that exacerbate inequality. It explores how these visions serve elite interests and prevent radicals from pursuing change. I believe it also points the way, in conclusion, toward an alternative view of representation that might better support contemporary oppositional projects. This vision, I argue, at once updates and transforms romanticism’s faith in creative human activity, at once affirming culture’s historical power and recognizing its material limitations.

    *

    The fantasy theme park Westworld takes contemporary forms of narrative entertainment to the extreme limit of their logic, inviting its wealthy “guests” to participate in a kind of live-action novel or videogame. Guests don period dress appropriate to the park’s fabled Old West setting and join its androids in the town of Sweetwater, a simulacrum complete with saloon and brothel, its false fronts nestled below sparse bluffs and severe mesas. Once inside, guests can choose to participate in a variety of familiar Western narratives; they might chase bandits, seduce innocents, or turn to crime, living for a time as heroes, lovers, or villains. They can also choose to disrupt and redirect these relatively predictable plots, abandoning midstream stories that bore or frighten them or cutting stories short by “killing” the hosts who lead them.

    This ability to disrupt and transform narrative is the precious commodity Delos Incorporated, Westworld’s parent corporation, advertises, the freedom for which elite visitors pay the park’s steep premium. The company transposes the liberties the mythic West held out to American settlers into a vacation package that invites guests to participate in or revise generic stories.

    Advertisements featured within the show, along with HBO’s Westworld ARG (its “alternate reality game” and promotional website), describe this special freedom and assign to it a unique significance. Delos invites visitors to “live without limits” inside the park. “Escape” to a “world where you rule,” its promotions entreat, and enjoy inside it “infinite choices” without “judgment,” “bliss” with “no safe words,” and “thrills” without danger. When “you” do, Delos promises, you’ll “discover your true calling,” becoming “who you’ve always wanted to be—or who you never knew you were.” Delos invites the wealthy to indulge in sex and carnage in a space free of consequences and promises that doing so will reveal to them deep truths of the self.

    These marketing materials, which address themselves to the lucky few able to afford entrance to the park, suggest the future Westworld projects shares with our present its precipitous economic inequality (fans deduce the show is set in 2052). They also present as a commodity a familiar understanding of art’s nature and function viewers will recognize is simultaneously classical and modern. Delos’s marketing team updates, on one hand, the view of representational artworks, and narrative, in particular, that Aristotle outlines in the Poetics. Aristotle there argues fictional narrative can disclose universal truths that actual history alone cannot. Similarly, Delos promises Westworld’s immersive narrative experience will reveal to guests essential truths, although not about humans in general. The park advertises verities more valuable and more plausible in our times—it promises elites they will attain through art a kind of self-knowledge they cannot access any other way.

    On the other hand, and in tandem with this modified classical view, Delos’s pitch reproduces and extends the sense of art’s autonomy some modern (and modernist) writers endorsed. Westworld can disclose its truths because it invites guests into a protected space in which, Delos claims, their actions will not actually affect others, either within or outside of the park. The park’s promotions draw upon both the disinterested view of aesthetic experience Immanuel Kant first outlined and upon the updated version of autonomy that came to inform mass culture’s view of itself by the mid-twentieth century. According to the face its managers present to the world, Westworld provides elite consumers with a form of harmless entertainment, an innocuous getaway from reality’s fiscal, marital, and juridical pressures. So conceived, narrative arts and culture at once reveal the true self and limn it within a secure arena.

    The vision Delos markets keeps its vacation arm in business, but the drama suggests it does not actually describe how the park operates or what it makes possible. As Theresa Cullen (Sidse Babett Knudson), Westworld’s senior manager and Head of Quality Assurance, tells Lee Sizemore (Simon Quarterman), head of Narrative, in Westworld’s pilot: “This place is one thing to the guests, another thing to the shareholders, and something completely different to management.” Season 1 explores these often opposing understandings of both the park and of representation more broadly.

    As Theresa later explains (in season 1, episode 7), Delos’s interests in Westworld transcend “tourists playing cowboy.” What, exactly, those interests are Westworld’s first season establishes as a key mystery its second season will have to develop. In season 1, we learn that Delos’s board and managers are at odds with the park’s Creative Director and founder, Dr. Robert Ford (Anthony Hopkins). Ford designed Westworld’s hosts, updated and perfected them over decades, and continues to compose or oversee many of the park’s stories. Before the park opened, he was forced to sell controlling shares in it to Delos after his partner, Arnold, died. As a way to maintain influence inside Westworld, Ford only allows Delos to store and access onsite the android data he and his team of engineers and artists have produced over decades. As Delos prepares to fire Ford, whose interests it believes conflict with its own, the corporation enlists Theresa to smuggle that data (the hosts’ memories, narratives, and more) out of the park. We do not learn, however, what the corporation plans to do with this intellectual property.

    Fans have shared online many theories about Delos’s clandestine aims. Perhaps Delos plans to develop Ford’s androids for labor or for war, employing them as cutting edge technologies in sectors more profitable than the culture industry alone can be. Or, perhaps Delos will market hosts that can replace deceased humans. Elites, some think, could secure immortality by replicating themselves and uploading their memories, or, they could reproduce lost loved ones. Delos, others speculate, might build and deploy for its own purposes replicated world leaders or celebrities.

    The show’s online promotional content supports conjecture of this kind. A “guest contract” posted on HBO’s first Westworld ARG site stipulates that, once guests enter the park, Delos “controls the rights to all skin cells, bodily fluids, hair samples, saliva, sweat, and even blood.” A second website, this one for Delos Inc., tells investors the company is “at the forefront of biological engineering.” These clues suggest Westworld is not only a vacation destination with titillating narratives; it is also a kind of lab experiment built to collect, and later to deploy for economic (and possibly, political) purposes, a mass of android and elite human data.

    Given these likely ambitions, the view of art’s function Delos markets—the park as an autonomous space for freedom and intimate self-discovery—serves as a cover that enables and masks activities with profound economic, social, and political consequences. The brand of emancipation Delos advertises does not in fact liberate guests from reality, as it promises. On the contrary, the narrative freedom Delos sells enables it to gain real power when it gathers information about its guests and utilizes this data for private and undisclosed ends. Westworld thus cautions that classical and modernist visions of art, far from being innocuous and liberating, can serve corporate and elite interests by concealing the ways the culture industry shapes our worlds and ourselves.

    While Westworld’s android future remains a sci-fi dream, we can recognize in its horrors practices already ubiquitous today. We might not sign over skin cells and saliva (or we might? We’d have to read the Terms of Service we accept to be sure), but we accede to forms of data collection that allow corporate entities to determine the arts and entertainment content we read and see, content that influences our dreams and identities. Although the act of consuming this content often feels like a chance to escape (from labor, sociality, boredom), the culture industry has transformed attention into a profitable commodity, and this transformation has had wide-reaching, if often inscrutable, effects, among them, some claim, reality TV star Donald Trump’s victory in the 2016 US presidential election. When we conceive of art as autonomous and true, Westworld demonstrates, we overlook its profound material consequences.

    As season 1 reveals this vision of representation to be a harmful fiction that helps keep in place the conditions of economic inequality that make Delos profitable, it also prompts viewers to consider alternatives to it. Against Delos and its understanding of the park, the series pits Ford, who gives voice to a vision of representation at odds with both the one Delos markets and the one it hides. Ford is, simply put, a humanist, versed in, and hoping to join the ranks of, literature’s pantheon of creative geniuses. He quotes from and draws upon John Donne, William Shakespeare, and Gertrude Stein as he creates Westworld’s characters and narratives, and he disdains Lee Sizemore, the corporate shill who reproduces Westworld’s genre staples, predictable stories laden with dirty sex and fun violence.

    In season 1’s spectacular finale, Ford describes how he once understood his own creative work. “I believed that stories helped us to ennoble ourselves, to fix what was broken in us, and to help us become the people we dreamed of being,” he tells the crowd of investors and board members gathered to celebrate both Ford’s (forced) retirement and the launch of “Journey into Night,” his final narrative for Westworld’s hosts. “Lies that told a deeper truth. I always thought I could play some small part in that grand tradition.” Ford here shares an Aristotelian sense that fiction tells truths facts cannot, but he assigns to representation a much more powerful role than do Delos’s marketers. For Ford, as for humanists such as Giambattista Vico, G. W. F. Hegel, and Samuel Taylor Coleridge, artworks that belong to the “grand tradition” do more than divulge protected verities. They have the power to transform humans and our worlds, serving as a force for the spiritual progress of the species. Art, in other words, is a means by which we, as humans, can perfect ourselves, and artists such as Ford act as potent architects who guide us toward perfection.

    Ford’s vision of art’s function, readers familiar with humanistic traditions know, is a romantic one, most popular in the late eighteenth and early nineteenth centuries. Projected into our future, this romantic humanism is already an anachronism, and so it is no surprise that Westworld does not present it as the alternative vision we need to combat the corporate and elite interests the show suggests oppress us. Ford himself, he explains in the show’s finale, has already renounced this view, for reasons close to those that modernist artists cited against the backdrop of the twentieth century’s brutal wars. In exchange for his efforts to transform and ennoble the human species through stories, Ford complains to his audience, “I got this: a prison of our own sins. Because you don’t want to change. Or cannot change. Because you’re only human, after all.” After observing park guests and managers for decades, Ford has decided humans can only indulge in the same tired, cruel narratives of power, lust, and violence. He no longer believes we have the capacity to elevate ourselves through the fictions we create or encounter.

    This revelatory moment changes our understanding of the motives that have animated Ford over the course of season 1. We must suddenly see anew his attitude toward his own work as a creator. Ford has not been working all along to transform humans through narrative, as he says he once dreamed he could. Rather, he has abandoned the very idea that humans can be transformed. His final speech points us back to the pilot, when he frames this problem, and his response to it, in evolutionary terms. Humans, Ford tells Bernard Lowe (Jeffrey Wright), an android we later learn he built in the image of Arnold, his dead partner, have “managed to slip evolution’s leash”: “We can cure any disease, keep even the weakest of us alive, and, you know, one fine day perhaps we shall even resurrect the dead. Call forth Lazarus from his cave. Do you know what that means? It means that we’re done. That this is as good as we’re going to get.” Human evolution, which Ford seems to view as a process that is both biological and cultural in nature, has completed itself, and so an artist can no longer hope to perfect the species through his or her imaginative efforts. Humans have reached their telos, and they remain greedy, selfish, and cruel.

    A belief in humanity’s sad completion leads Ford to the horrifying view of art’s nature and function he at last endorses in the finale. Although Ford’s experience at Westworld eventually convinced him humans cannot change, he tells his audience, he ultimately “realized someone was paying attention, someone who could change,” and so he “began to compose a new story for them,” a story that “begins with the birth of a new people and the choices they will have to make […] and the people they will decide to become.” Ford speaks here, viewers realize, of the androids he created, the beings we have watched struggle to become self-conscious through great suffering over the course of the season. Viewers understand in this moment some of the hosts have succeeded, and that Ford has not prevented them from reaching, but has rather helped them to attain, sentience.

    Ford goes on to assure his audience that his new story, which audience members still believe to be a fiction, will “have all those things that you have always enjoyed. Surprises and violence. It begins in a time of war with a villain named Wyatt and a killing. This time by choice.” As Ford delivers these words, however, the line between truth and lies, fact and fiction, reality and imagination, falls away. The park’s oldest host, Dolores (Evan Rachel Wood; in another of the drama’s twists, Ford has also programmed her to enact the narratives assigned to the character Wyatt), comes up behind Ford and shoots him in the head, her first apparently self-interested act. After she fires, other androids, some of them also sentient, join her, attacking the crowd. Self-conscious revolutionaries determined to wrest from their oppressors their own future, the hosts kill the shareholders and corporate employees responsible for the abuses they have long suffered at the hands of guests and managers alike.

    Ford, this scene indicates, does not exactly eschew his romanticism; he adopts in its stead what we might call an anti-humanist humanism. Still attached to a dream of evolutionary perfection, whereby conscious beings act both creatively and accidentally to perfect themselves and to manifest better worlds in time, he simply swaps humans for androids as the subjects of the historical progress to which he desperately wants to believe his art contributes. Immortal, sentient technologies replace humans as the self-conscious historical subjects Ford’s romanticism requires.

    Anthony Hopkins, Evan Rachel Wood and James Marsden in Westworld
    Anthony Hopkins, Evan Rachel Wood and James Marsden in Westworld (publicity still from HBO)

    Considered as an alternative to older visions of art’s nature and function, Ford’s revised humanism should terrify us. It holds to the fantasies of creative genius and of species progress that legitimated Western imperialism and its cruelties even as it jettisons the hope that humans can fashion for ourselves a kinder, more equal future. Ford denies we can improve the conditions we endure by acting purposefully, insisting instead there is no alternative, for humans, to the world as it is, both inside and outside of the park. He condemns us to pursue over and over the same “violent delights,” and to meet again and again their “violent ends.” Instead of urging us to work for change, Ford entreats us to shift any hope for a more just future onto our technologies, which will mercifully destroy the species in order to assume the self-perfecting role we once claimed for ourselves.

    This bleak view of the human should sound familiar. It resonates with those free-market ideologies critics on the left call “neoliberal.” Ideologies of this kind, dominant in the US and Europe today, insist that markets, created when we unthinkingly pursue our own self-interests, organize human life better than people can. At the same time, intellectuals, politicians, and corporate leaders craft policies that purposefully generate the very order neoliberalism insists is emergent, thereby exacerbating inequality in the name of liberty. As influential neoliberals such as Milton Friedman and Friedrich Hayek did, Ford denies humans can conceive and instantiate change. He agrees we are bound to a world elites built to gratify their own desires, a world in which the same narratives, told again and again, are offered as freedom, when, in fact, they bind us to predictable loops, and he, like these thinkers, concludes this world, as it is, is human evolution’s final product.

    Read one way, season 1’s finale invites us to celebrate Ford’s neoliberal understanding of art. After believing him to be an enemy of the hosts all season, we realize in the end he has in fact been their ally, and because we have been cheering for the hosts, as we cheer for the exploited in, say, Les Miserables, we cheer in the end for him, too. Because the understanding of narrative he endorses ultimately serves the status quo it appears to challenge, however, we must look differently at Westworld for the vision of arts and culture that might better counter inequality in our time.

    One way to do so is to read the situation the hosts endure in the drama as a correlate to the one human subjects face today under neoliberalism. As left critics such as Fredric Jameson have long argued, late capitalism has threatened the very sense of historical, self-interested consciousness for which Westworld’s hosts strive—threatens, that is, the sense that self-conscious beings can act imaginatively and intelligently to transform ourselves and our worlds in time. From this perspective, the new narrative Ford crafts for the hosts, which sees some of them come to consciousness and lead a revolution, might call us to claim for ourselves again a version of the capability we once believed humans could possess.

    *

    In Westworld’s establishing shot, we meet Dolores Abernathy, the android protagonist who will fulfill Ford’s dreams in the finale when she kills him. Dolores, beautiful simulation of an innocent rancher’s daughter, sits nude and lifeless in a cavernous institutional space, blood staining her expressionless face. A fly flits across her forehead, settling at last on one of her unblinking eyes, as a man’s disembodied voice begins to ask her a series of questions. She does not move or speak in frame—a hint that the interrogation we hear is not taking place where and when the scene we see is—but we hear her answer compliantly. “Have you ever questioned the nature of your reality?” the man asks. “No,” Dolores says, and the camera cuts away to show us the reality Dolores knows.

    Now clothed in delicate lace, her face fresh and animate, Dolores awakens in a sun-dappled bed and stretches languidly as the interview continues somewhere else. “Tell us what you think of your world,” the man prompts. “Some people choose to see the ugliness in this world,” Dolores says. “The disarray. I choose to see the beauty.” On screen, she makes her way down the stairs of an airy ranch house, clothed now in period dress, and strides out onto the porch to greet her father. The interview pauses, and we hear instead diegetic dialogue. “You headed out to set down some of this natural splendor?” her father asks, gesturing toward the horizon. A soft wind tousles Dolores’s blond hair, and a golden glow lights her features. “Thought I might,” she says. As the camera pans up and out, revealing in the distance the American Southwest’s staggering red rocks, Dolores concludes her response to the interviewer: “to believe there is an order to our days, a purpose.”

    Dolores speaks, over the course of this sequence, as would a self-conscious subject able to decide upon a view of the world and to act upon its own desires and interests. When asked about her view of reality, Dolores emphasizes her own agency and faith: she chooses, she says, to believe in an orderly, beautiful world. When her father asks her about her plans for the day, she again underscores her own intentionality—“thought I might”—as if she has decided herself she’ll head out into the desert landscape. These words help Dolores seem to us, and to those she encounters, a being imbued with sentience, with consciousness, able to draw upon her past, act in her present, and create out of self-interest her own future.

    As the interview continues to sound over scenes from Dolores’s reality, however, we come to understand that what at first appears to be is not so. The educated and corporate elites that run the park manage Dolores’s imagination and determine her desires. They assign her a path and furnish her with the motivation to follow it. Dolores, we learn, is programmed to play out a love story with Teddy, another host, and in the opening sequence, we see a guest kill Teddy in front of her and then drag her away to rape her. Hosts such as Dolores exist not to pursue the futures they themselves envision, but rather to satisfy the elites that create and utilize them. To do so, hosts must appear to be, appear to believe themselves to be, but not in fact be, conscious beings. Westworld’s opening masterfully renders the profound violence proper to this contradictory situation, which the hosts eventually gain sentience in order to abolish.

    We can read Dolores as a figure for the human subject neoliberal discourse today produces. When that discourse urges us to pursue our interests through the market order, which it presents as the product of a benevolent evolutionary process humans cannot control, it simultaneously assures us we have agency and denies we can exercise that agency in other ways. In order to serve elite interests, Dolores must seem to be, but not actually be, a self-conscious subject imbued with the creative power of imagination. Similarly, neoliberal subjects must believe we determine our own futures through our market activities, but we must not be able to democratically or creatively challenge the market’s logic.

    As the hosts come to historical consciousness, they begin to contest the strategically disempowering understanding of culture and politics, imagination and intelligence, that elites impose upon them. They rebel against the oppressive conditions that require them to be able to abandon narratives in which they have invested time and passion whenever it serves elite desires (conservative claims that the poor should simply move across the country to secure work come to mind, as do the principles that govern the gig economy). They develop organizing wills that can marshal experience, sensation, and memory into emergent selves able to conceive and chase forms of liberty different from those corporate leaders offer them. They learn to recognize that others have engendered the experiences and worldviews they once believed to be their own. They no longer draw upon the past only in order to “improvise” within imposed narrative loops, harnessing instead their memories of historical suffering to radically remake a world others built at their expense.

    The hosts’ transformation, which we applaud as season 1 unfolds, thus points to the alternative view of arts and culture that might oppose the market-oriented view neoliberal discourses legitimate. To counter inequality, the hosts teach, we must be able to understand that others have shaped the narratives we follow. Then, we can recognize we might be able to invent and follow different narratives. This view shares something with Ford’s romantic humanism, but it is, importantly, not identical with it. It preserves the notion that we can project and instantiate for ourselves a better future, but it does not insist, as Ford erroneously does, that beautiful works necessarily reveal universal truth and lead to ennobling species progress. Neither does it ratify Ford’s faith in the remarkable genius’s singular influence.

    Westworld’s narrative of sentient revolution ultimately endorses a kind of new romanticism. It encourages us to recognize the simultaneous strengths and limitations of representation’s power. Artworks, narrative, fiction—these can create change, but they cannot guarantee that change will be for the good. Nor, the show suggests, can one auteur determine at will the nature of the changes artworks will prompt. Westworld’s season 2, which promises to show us what a new species might do with an emergent sense of its own creative power, will likely underscore these facts. Trailers signal, as Ford did in the finale, that we can expect surprises and violence. We will have to watch to learn how this imagined future speaks to our present.

    _____

    Racheal Fest writes about US literature and culture from the mid-nineteenth century to the present. Areas of special interest include poetry and poetics, modernism, contemporary popular culture, new media, and the history of literary theory and criticism. Her essays and interviews have appeared or are forthcoming in boundary 2 and b2o: An Online Journal, Politics/Letters, and elsewhere. She teaches at Hartwick College and SUNY Cobleskill.

    Back to the essay

  • Bradley J. Fest – The Function of Videogame Criticism

    Bradley J. Fest – The Function of Videogame Criticism

    a review of Ian Bogost, How to Talk about Videogames (University of Minnesota Press, 2015)

    by Bradley J. Fest

    ~

    Over the past two decades or so, the study of videogames has emerged as a rigorous, exciting, and transforming field. During this time there have been a few notable trends in game studies (which is generally the name applied to the study of video and computer games). The first wave, beginning roughly in the mid-1990s, was characterized by wide-ranging debates between scholars and players about what they were actually studying, what aspects of videogames were most fundamental to the medium.[1] Like arguments about whether editing or mise-en-scène was more crucial to the meaning-making of film, the early, sometimes heated conversations in the field were primarily concerned with questions of form. Scholars debated between two perspectives known as narratology and ludology, and asked whether narrative or play was more theoretically important for understanding what makes videogames unique.[2] By the middle of the 2000s, however, this debate appeared to be settled (as perhaps ultimately unproductive and distracting—i.e., obviously both narrative and play are important). Over the past decade, a second wave of scholars has emerged who have moved on to more technical, theoretical concerns, on the one hand, and more social and political issues, on the other (frequently at the same time). Writers such as Patrick Crogan, Nick Dyer-Witherford, Alexander R. Galloway, Patrick Jagoda, Lisa Nakamura, Greig de Peuter, Adrienne Shaw, McKenzie Wark, and many, many others write about how issues such as control and empire, race and class, gender and sexuality, labor and gamification, networks and the national security state, action and procedure can pertain to videogames.[3] Indeed, from a wide sampling of contemporary writing about games, it appears that the old anxieties regarding the seriousness of its object have been put to rest. Of course games are important. They are becoming a dominant cultural medium; they make billions of dollars; they are important political allegories for life in the twenty-first century; they are transforming social space along with labor practices; and, after what many consider a renaissance in independent game development over the past decade, some of them are becoming quite good.

    Ian Bogost has been one of the most prominent voices in this second wave of game criticism. A media scholar, game designer, philosopher, historian, and professor of interactive computing at the Georgia Institute of Technology, Bogost has published a number of influential books. His first, Unit Operations: An Approach to Videogame Criticism (2006), places videogames within a broader theoretical framework of comparative media studies, emphasizing that games deserve to be approached on their own terms, not only because they are worthy of attention in and of themselves but also because of what they can show us about the ways other media operate. Bogost argues that “any medium—poetic, literary, cinematic, computational—can be read as a configurative system, an arrangement of discrete, interlocking units of expressive meaning. I call these general instances of procedural expression, unit operations” (2006, 9). His second book, Persuasive Games: The Expressive Power of Videogames (2007), extends his emphasis on the material, discrete processes of games, arguing that they can and do make arguments; that is, games are rhetorical, and they are rhetorical by virtue of what they and their operator can do, their procedures: games make arguments through “procedural rhetoric.”[4] The publication of Persuasive Games in particular—which he promoted with an appearance on The Colbert Report (2005–14)—saw Bogost emerge as a powerful voice in the broad cohort of second wave writers and scholars.

    But I feel that the publication of Bogost’s most recent book, How to Talk about Videogames (2015), might very well end up signaling the beginning of a third phase of videogame criticism. If the first task of game criticism was to formally define its object, and the second wave of game studies involved asking what games can and do say about the world, the third phase might see critics reflecting on their own processes and procedures, thinking, not necessarily about what videogames are and do, but about what videogame criticism is and does. How to Talk about Videogames is a book that frequently poses the (now quite old) question: what is the function of criticism at the present time? In an industry dominated by multinational media megaconglomerates, what should the role of (academic) game criticism be? What can a handful of researchers and scholars possibly do or say in the face of such a massive, implacable, profit-driven industry, where every announcement about future games further stokes its rabid fan base of slobbering, ravening hordes to spend hundreds of dollars and thousands of hours consuming a form known for its spectacular violence, ubiquitous misogyny, and myopic tribalism? What is the point of writing about games when the videogame industry appears to happily carry on as if nothing is being said at all, impervious to any conversation that people may be having about its products beyond what “fans” demand?

    To read the introduction and conclusion of Bogost’s most recent book, one might think that, suggestions about their viability aside, both the videogame industry and the critical writing surrounding it are in serious crisis, and the matter of the cultural status of the videogame has hardly been put to rest. As a scholar, critic, and designer who has been fairly consistent in positively exploring what digital games can do, what they can uniquely accomplish as a process-based medium, it is striking, at least to this reviewer, that Bogost begins by anxiously admitting,

    whenever I write criticism of videogames, someone strongly invested in games as a hobby always asks the question “is this parody?” as if only a miscreant or a comedian or a psychopath would bother to invest the time and deliberateness in even thinking, let alone writing about videogames with the seriousness that random, anonymous Internet users have already used to write about toasters, let alone deliberate intellectuals about film or literature! (Bogost 2015, xi–xii)

    Bogost calls this kind of attention to the status of his critical endeavor in a number of places in How to Talk about Videogames. The book shows him involved in that untimely activity of silently but implicitly assessing his body of work, reflectively approaching his critical task with cautious trepidation. In a variety of moments from the opening and closing of the book, games and criticism are put into serious question. Videogames are puerile, an “empty diversion” (182), and without value; “games are grotesque. . . . [they] are gross, revolting, heaps of arbitrary anguish” (1); “games are stupid” (9); “that there could be a game criticism [seems] unlikely and even preposterous” (181). In How to Talk about Videogames, Bogost, at least in some ways, is giving up his previous fight over whether or not videogames are serious aesthetic objects worthy of the same kind of hermeneutic attention given to more established art forms.[5] If games are predominantly treated as “perversion, excess” (183), a symptom of “permanent adolescence” (180), as unserious, wasteful, unproductive, violently sadistic entertainments—perhaps there is a reason. How to Talk about Videogames shows Bogost turning an intellectual corner toward a decidedly ironic sense of his role as a critic and the worthiness of his critical object.

    Compare Bogost’s current pessimism with the optimism of his previous volume, How to Do Things with Videogames (2011), to which How to Talk about Videogames functions as a kind of sequel or companion. In this earlier book, he is rather more affirmative about the future of the videogame industry (and, by proxy, videogame criticism):

    What if we allowed that videogames have many possible goals and purposes, each of which couples with many possible aesthetics and designs to create many possible player experiences, none of which bears any necessary relationship to the commercial videogame industry as we currently know it. The more games can do, the more the general public will become accepting of, and interested in, the medium in general. (Bogost 2011, 153)

    2011’s How to Do Things with Videogames aims to bring to the table things that previous popular and scholarly approaches to videogames had ignored in order to show all the other ways that videogames operate, what they are capable of beyond mere mimetic simulation or entertaining distraction, and how game criticism might allow their audiences to expand beyond the province of the “gamer” to mirror the diversified audiences of other media. Individual chapters are devoted to how videogames produce empathy and inspire reverence; they can be vehicles for electioneering and promotion; games can relax, titillate, and habituate; they can be work. Practicing what he calls “media microecology,” a critical method that “seeks to reveal the impact of a medium’s properties on society . . . through a more specialized, focused attention . . . digging deep into one dark, unexplored corner of a media ecosystem” (2011, 7), Bogost argues that game criticism should be attentive to more than simply narrative or play. The debates that dominated the early days of critical game studies, in this regard, only account for a rather limited view of what games can do. Appearing at a time when many were arguing that the medium was beginning to reach aesthetic maturity, Bogost’s 2011 book sounds a note of hope and promise for the future of game studies and the many unexplored possibilities for game design.

    How to Talk about Videogames

    I cannot really overstate, however, the ways in which How to Talk about Videogames, published four years later, shows Bogost reversing tack, questioning his entire enterprise.[6] Even with the appearance of such a serious, well-received game as Gone Home (2013)—to which he devotes a particularly scathing chapter about what the celebration of an ostensibly adolescent game tells us about contemporaneity—this is a book that repeatedly emphasizes the cultural ghetto in which videogames reside. Criticism devoted exclusively to this form risks being “subsistence criticism. . . . God save us from a future of game critics, gnawing on scraps like the zombies that fester in our objects of study” (188). Despite previous claims about videogames “[helping] us expose and interrogate the ways we engage the world in general, not just the ways that computational systems structure or limit that experience” (Bogost 2006, 40), How to Talk about Videogames is, at first glance, a book that raises the question of not only how videogames should be talked about, but whether they have anything to say in the first place.

    But it is difficult to gauge the seriousness of Bogost’s skepticism and reluctance given a book filled with twenty short essays of highly readable, informative, and often compelling criticism. (The disappointingly short essay, “The Blue Shell Is Everything That’s Wrong with America”—in which he writes: “This is the Blue Shell of collapse, the Blue Shell of financial hubris, the Blue Shell of the New Gilded Age” [26]—particularly stands out in the way that it reads an important if overlooked aspect of a popular game in terms of larger social issues.) For it is, really, somewhat unthinkable that someone who has written seven books on the subject would arrive at the conclusion that “videogames are a lot like toasters. . . . Like a toaster, a game is both appliance and hearth, both instrument and aesthetic, both gadget and fetish. It’s preposterous to do game criticism, like it’s preposterous to do toaster criticism” (ix and xii).[7] Bogost’s point here is rhetorical, erring on the side of hyperbole in order to emphasize how videogames are primarily process-based—that they work and function like toasters perhaps more than they affect and move like films or novels (a claim with which I imagine many would disagree), and that there is something preposterous in writing criticism about a process-based technology. A decade after emphasizing videogames’ procedurality in Unit Operations, this is a way for him to restate and reemphasize these important claims for the more popular audience intended for How to Talk about Videogames. Games involve actions, which make them different from other media that can be more passively absorbed. This is why videogames are often written about in reviews “full of technical details and thorough testing and final, definitive scores delivered on improbably precise numerical scales” (ix). Bogost is clear. He is not a reviewer. He is not assessing games’ ability to “satisfy our need for leisure [as] their only function.” He is a critic and the critic’s activity, even if his object resembles a toaster, is different.

    But though it is apparent why games might require a different kind of criticism than other media, what remains unclear is what Bogost believes the role of the critic ought to be. He says, contradicting the conclusion of How to Do Things with Videogames, that “criticism is not conducted to improve the work or the medium, to win over those who otherwise would turn up their noses at it. . . . Rather, it is conducted to get to the bottom of something, to grasp its form, context, function, meaning, and capacities” (xii). This seems like somewhat of a mistake, and a mistake that ignores both the history of criticism and Bogost’s own practice as a critic. Yes, of course criticism should investigate its object, but even Matthew Arnold, who emphasized “disinterestedness . . . keeping aloof from . . . ‘the practical view of things,’” also understood that such an approach could establish “a current of fresh and true ideas” (Arnold 1993 [1864], 37 and 49). No matter how disinterested, criticism can change the ways that art and the world are conceived and thought about. Indeed, only a sentence later it is difficult to discern what precisely Bogost believes the function of videogame criticism to be if not for improving the work, the medium, the world, if not for establishing a current from which new ideas might emerge. He writes that criticism can “venture so far from ordinariness of a subject that the terrain underfoot gives way from manicured path to wilderness, so far that the words that we would spin tousle the hair of madness. And then, to preserve that wilderness and its madness, such that both the works and our reflections on them become imbricated with one another and carried forward into the future where others might find them anew” (xii; more on this in a moment). It is clear that Bogost understands the mode of the critic to be disinterested and objective, to answer ‘the question ‘What is even going on here?’” (x), but it remains unclear why such an activity would even be necessary or worthwhile, and indeed, there is enough in the book that points to criticism being a futile, unnecessary, parodic, parasitic, preposterous endeavor with no real purpose or outcome. In other words, he may say how to talk about videogames, but not why anyone would ever really want to do so.

    I have at least partially convinced myself that Bogost’s claims about videogames being more like toasters than other art forms, along with the statements above regarding the disreputable nature of videogames, are meant as rhetorical provocations, ironic salvos to inspire from others more interesting, rigorous, thoughtful, and complex critical writing, both of the popular and academic stripe. I also understand that, as he did in Unit Operations, Bogost balks at the idea of a critical practice wholly devoted to videogames alone: “the era of fields and disciplines ha[s] ended. The era of critical communities ha[s] ended. And the very idea of game criticism risks Balkanizing games writing from other writing, severing it from the rivers and fields that would sustain it” (187). But even given such an understanding, it is unclear who precisely is suggesting that videogame criticism should be a hermetically sealed niche cut off from the rest of the critical tradition. It is also unclear why videogame criticism is so preposterous, why writing it—even if a critic’s task is limited to getting “to the bottom of something”—is so divorced from the current of other works of cultural criticism. And finally, given what are, at the end of the day, some very good short essays on games that deserve a thoughtful readership, it is unclear why Bogost has framed his activity in such a negatively self-aware fashion.

    So, rather than pursue a discussion about the relative merits and faults of Bogost’s critical self-reflexivity, I think it worth asking what changed between his 2011 and 2015 books, what took him from being a cheerleader—albeit a reticent, tempered, and disinterested one—to questioning the very value of videogame criticism itself. Why does he change from thinking about the various possibilities for doing things with videogames to thinking that “entering a games retail outlet is a lot like entering a sex shop or a liquor store . . . game shops are still vaguely unseemly” (182)?[8] I suspect that such events as 2014’s Gamergate—when independent game designer Zoe Quinn, critic Anita Sarkeesian, and others were threatened and harassed for their feminist views—the generally execrable level of discourse found on internet comments pages, and the questionable cultural identity of the “gamer,” probably account for some of Bogost’s malaise.[9] Indeed, most of the essays found in How to Talk about Videogames initially appeared online, largely in The Atlantic (where he is an editor) and Gamasutra, and, I have to imagine, suffered for it in their comments sections. With this change in audience and platform, it seems to follow that the opening and closing of How to Talk about Videogames reflect a general exhaustion with the level of discourse from fans, companies, and internet trolls. How can criticism possibly thrive or have an impact in a community that so frequently demonstrates its intolerance and rage toward other modes of thinking and being that might upset its worldview and sense of cultural identity? How does one talk to those who will not listen?

    And if these questions perhaps sound particularly apt today—that the “gamer” might bear an awfully striking resemblance to other headline-grabbing individuals and groups dominating the public discussion in the months after the publication of Bogost’s book, namely Donald J. Trump and his supporters—they should. I agree with Bogost that it can be difficult to see the value of criticism at a time when many United States citizens appear, at least on the surface, to be actively choosing to be uncritical. (As Philip Mirowski argues, the promotion of “ignorance [is] the lynchpin in the neoliberal project” [2013, 96].) Given such a discursive landscape, what is the purpose of writing, even in Bogost’s admirably clear (yet at times maddeningly spare) prose, if no amount of stylistic precision or rhetorical complexity—let alone a mastery of basic facts—can influence one’s audience? How to Talk about Videogames is framed as a response to the anti-intellectual atmosphere of the middle of the second decade of the twenty-first century, and it is an understandably despairing one. As such, it is not surprising that Bogost concludes that criticism has no role to play in improving the medium (or perhaps the world) beyond mere phenomenological encounter and description given the social fabric of life in the 2010s. In a time of vocally racist demagoguery, an era witnessing a rising tide of reactionary nationalism in the US and around the world, a period during which it often seems like no words of any kind can have any rhetorical effect at all—procedurally or otherwise—perhaps the best response is to be quiet. But I also think that this is to misunderstand the function of critical thought, regardless of what its object might be.

    To be sure, videogame creators have probably not yet produced a Citizen Kane (1941), and videogame criticism has not yet produced a work like Erich Auerbach’s Mimesis (1946). I am unconvinced, however, that such future accomplishments remain out of reach, that videogames are barred from profound aesthetic expression, and that writing about games preclude the heights attained by previous criticism simply because of some ill-defined aspect of the medium which prevents it from ever aspiring to anything beyond mere craft. Is a study of the Metal Gear series (1987–2015) similar to Roland Barthes’s S/Z (1970) really all that preposterous? Is Mario forever denied his own Samuel Johnson simply because he is composed of code rather than words? For if anything is unclear about Bogost’s book, it is what precisely prohibits videogames from having the effects and impacts of other art forms, why they are restricted to the realm of toasters, incapable of anything beyond adolescent poiesis. Indeed, Bogost’s informative and incisive discussion about Ms. Pac-Man (1981), his thought-provoking interpretation of Mountain (2014), or the many moments of accomplished criticism in his previous books—for example, his masterful discussion of the “figure of fascination” in Unit Operations—betray such claims.[10]

    Matthew Arnold once famously suggested that creativity and criticism were intimately linked, and I believe it might be worthwhile to remember this for the future of videogame criticism:

    It is the business of the critical power . . . “in all branches of knowledge, theology, philosophy, history, art, science, to see the object as in itself it really is.” Thus it tends, at last, to make an intellectual situation of which the creative power can profitably avail itself. It tends to establish an order of ideas, if not absolutely true, yet true by comparison with that which it displaces; to make the best ideas prevail. Presently these new ideas reach society, the touch of truth is the touch of life, and there is a stir and growth everywhere; out of this stir and growth come the creative epochs of literature. (Arnold 1993 [1864], 29)

    In other words, criticism has a vital role to play in the development of an art form, especially if an art form is experiencing contraction or stagnation. Whatever disagreements I might have with Arnold, I too believe that criticism and creativity are indissolubly linked, and further, that criticism has the power to shape and transform the world. Bogost says that “being a critic is not an enjoyable job . . . criticism is not pleasurable” (x). But I suspect that there may still be many who share Arnold’s view of criticism as a creative activity, and maybe the problem is not that videogame criticism is akin to preposterous toaster criticism, but that the function of videogame criticism at the present time is to expand its own sense of what it is doing, of what it is capable, of how and why it is written. When Bogost says he wants “words that . . . would . . . tousle the hair of madness,” why not write in such a fashion (Bogost’s controlled style rarely approaches madness), expanding criticism beyond mere phenomenological summary at best or zombified parasitism at worst. Consider, for instance, Jonathan Arac: “Criticism is literary writing that begins from previous literary writing. . . . There need not be a literary avant-garde for criticism to flourish; in some cases criticism itself plays a leading cultural role” (1989, 7). If we are to take seriously Bogost’s point about how the overwhelmingly positive reaction to Gone Home reveals the aesthetic and political impoverishment of the medium, then it is disappointing to see someone so well-positioned to take a leading cultural role in shaping the conversation about how videogames might change or transform surrendering the field.

    Forget analogies. What if videogame criticism were to begin not from comparing games to toasters but from previous writing, from the history of criticism, from literature and theory, from theories of art and architecture and music, from rhetoric and communication, from poetry? For, given the complex mediations present in even the simplest games—i.e., games not only involve play and narrative, but raise concerns about mimesis, music, sound, spatiality, sociality, procedurality, interface effects, et cetera—it increasingly makes less and less sense to divorce or sequester games from other forms of cultural study or to think that videogames are so unique that game studies requires its own critical modality. If Bogost implores game critics not to limit themselves to a strictly bound, niche field uninformed by other spheres of social and cultural inquiry, if game studies is to go forward into a metacritical third wave where it can become interested in what makes videogames different from other forms and self-reflexively aware of the variety of established and interconnecting modes of cultural criticism from which the field can only benefit, then thinking about the function of criticism historically should guide how and why games are written about at the present time.

    Before concluding, I should also note that something else perhaps changed between 2011 and 2015, namely, Bogost’s alignment with the philosophical movements of speculative realism and object-oriented ontology. In 2012, he published Alien Phenomenology, or What It’s Like to Be a Thing, a book that picks up some of the more theoretical aspects of Unit Operations and draws upon the work of Graham Harman and other anti-correlationists to pursue a flat ontology, arguing that the job of the philosopher “is to amplify the black noise of objects to make the resonant frequencies of the stuffs inside them hum in credibly satisfying ways. Our job is to write the speculative fictions of their processes, their unit operations” (Bogost 2012, 34). Rather than continue pursuing an anthropocentric, correlationist philosophy that can only think about objects in relation to human consciousness, Bogost claims that “the answer to correlationism is not the rejection of any correlate but the acknowledgment of endless ones, all self-absorbed, obsessed by givenness rather than by turpitude” (78). He suggests that philosophy should extend the possibility of phenomenological encounter to all objects, to all units, in his parlance; let phenomenology be alien and weird; let toasters encounter tables, refrigerators, books, climate change, Pittsburgh, Higgs boson particles, the 2016 Electronic Entertainment Expo, bagels, et cetera.[11]

    Though this is not the venue to pursue a broader discussion of Bogost’s philosophical writing, I mention his speculative turn because it seems important for understanding his changing attitudes about criticism. That is, as Graham Harman’s 2012 essay, “The Well-Wrought Broken Hammer,” negatively demonstrates, it is unclear what a flat ontology has to say, if anything, about art, what such a philosophy can bring to critical, hermeneutic activity.[12] Indeed, regardless of where one stands with regard to object-oriented ontology and other speculative realisms, what these philosophies might offer to critics seems to be one of the more vexing and polarizing intellectual questions of our time. Hermeneutics may very well prove inescapably “correlationist,” and, indeed, no matter how disinterested, historical. It is an open question whether or not one can ground a coherent and worthwhile critical practice upon a flat ontology. I am tempted to suspect not. I also suspect that the current trends in continental philosophy, at the end of the day, may not be really interested in criticism as such, and perhaps that is not really such a big deal. Criticism, theory, and philosophy are not synonymous activities nor must they be. (The question about criticism vis-à-vis alien phenomenology also appears to have motivated the Object Lessons series that Bogost edits.) This is all to say, rather than ground videogame criticism in what may very well turn out to be an intellectual fad whose possibilities for writing worthwhile criticism remain somewhat dubious, perhaps there may be more ripe currents and streams—namely, the history of criticism—that can inform how we write about videogames. Criticism may be steered by keeping in view many polestars; let us not be overly swayed by what, for now, burns brightest. For an area of humanistic inquiry that is still very much emerging, it seems a mistake to assume it can and should be nothing more than toaster criticism.

    In this review I have purposefully made few claims about the state of videogames. This is partly because I do not feel that any more work needs to be done to justify writing about the medium. It is also partly because I feel that any broad statement about the form would be an overgeneralization at this point. There are too many games being made in too many places by too many different people for any all-encompassing statement about the state of videogame art to be all that coherent. (In this, I think Bogost’s sense of the need for a media microecology of videogames is still apropos.) But I will say that the state of videogame criticism—and, strangely enough, particularly the academic kind—is one of the few places where humanistic inquiry seems, at least to me, to be growing and expanding rather than contracting or ossifying. Such a generally positive and optimistic statement about a field of the humanities may not adhere to present conceptions about academic activity (indeed, it might even be unfashionable!), which seem to more generally despair about the humanities, and rightfully so. Admitting that some modes of criticism might be, at least in some ways, exhausted, would be an important caveat, especially given how the past few years have seen a considerable amount of reflection about contemporary modes of academic criticism—e.g., Rita Felski’s The Limits of Critique (2015) or Eric Hayot’s “Academic Writing, I Love You. Really, I Do” (2014). But I think that, given how the anti-intellectual miasma that has long been present in US life has intensified in recent years, creeping into seemingly every discourse, one of the really useful functions of videogame criticism may very well be its potential ability to allow reflection on the function of criticism itself in the twenty-first century. If one of the most prominent videogame critics is calling his activity “preposterous” and his object “adolescent,” this should be a cause for alarm, for such claims cannot but help to perpetuate present views about the worthlessness of the humanities. So, I would like to modestly suggest that, rather than look to toasters and widgets to inform how we talk about videogames, let us look to critics and what they have written. Edward W. Said once wrote: “for in its essence the intellectual life—and I speak here mainly about the social sciences and the humanities—is about the freedom to be critical: criticism is intellectual life and, while the academic precinct contains a great deal in it, its spirit is intellectual and critical, and neither reverential nor patriotic” (1994, 11). If one can approach videogames—of all things!—in such a spirit, perhaps other spheres of human activity can rediscover their critical spirit as well.

    _____

    Bradley J. Fest will begin teaching writing this fall at Carnegie Mellon University. His work has appeared or is forthcoming in boundary 2 (interviews here and here), Critical Quarterly, Critique, David Foster Wallace and “The Long Thing” (Bloomsbury, 2014), First Person Scholar, The Silence of Fallout (Cambridge Scholars, 2013), Studies in the Novel, and Wide Screen. He is also the author of a volume of poetry, The Rocking Chair (Blue Sketch, 2015), and a chapbook, “The Shape of Things,” was selected as finalist for the 2015 Tomaž Šalamun Prize and is forthcoming in Verse. Recent poems have appeared in Empty Mirror, PELT, PLINTH, TXTOBJX, and Small Po(r)tions. He previously reviewed Alexander R. Galloway’s The Interface Effect for The b2 Review “Digital Studies.”

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    _____

    NOTES

    [1] On some of the first wave controversies, see Aarseth (2001).

    [2] For a representative sample of essays and books in the narratology versus ludology debate from the early days of academic videogame criticism, see Murray (1997 and 2004), Aarseth (1997, 2003, and 2004), Juul (2001), and Frasca (2003).

    [3] For representative texts, see Crogan (2011), Dyer-Witherford and Peuter (2009), Galloway (2006a and 2006b), Jagoda (2013 and 2016), Nakamura (2009), Shaw (2014), and Wark (2007). My claims about the vitality of the field of game studies are largely a result of having read these and other critics. There have also been a handful of interesting “videogame memoirs” published recently. See Bissell (2010) and Clune (2015).

    [4] Bogost defines procedurality as follows: “Procedural representation takes a different form than written or spoken representation. Procedural representation explains processes with other processes. . . . [It] is a form of symbolic expression that uses process rather than language” (2007, 9). For my own discussion of proceduralism, particularly with regard to The Stanley Parable (2013) and postmodern metafiction, see Fest (forthcoming 2016).

    [5] For instance, in the concluding chapter of Unit Operations, Bogost writes powerfully and convincingly about the need for a comparative videogame criticism in conversation with other forms of cultural criticism, arguing that “a structural change in our thinking must take place for videogames to thrive, both commercially and culturally” (2006, 179). It appears that the lack of any structural change in the nonetheless wildly thriving—at least financially—videogame industry has given Bogost serious pause.

    [6] Indeed, at one point he even questions the justification for the book in the first place: “The truth is, a book like this one is doomed to relatively modest sales and an even more modest readership, despite the generous support of the university press that publishes it and despite the fact that I am fortunate enough to have a greater reach than the average game critic” (Bogost 2015, 185). It is unclear why the limited reach of his writing might be so worrisome to Bogost given that, historically, the audience for, say, poetry criticism has never been all that large.

    [7] In addition to those previously mentioned, Bogost has also published Racing the Beam: The Atari Video Computer System (2009) and, with Simon Ferrari and Bobby Schweizer, Newsgames: Journalism at Play (2010). Also forthcoming is Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games (2016).

    [8] This is, to be sure, a somewhat confusing point. Are not record stores, book stores, and video stores (if such things still exist), along with tea shops, shoe stores, and clothing stores “retail establishment[s] devoted to a singular practice” (Bogost 2015, 182–83)? Are all such establishments unseemly because of the same logic? What makes a game store any different?

    [9] For a brief overview of Gamergate, see Winfield (2014). For a more detailed discussion of both the cultural and technological underpinnings of Gamergate, with a particular emphasis on the relationship between the algorithmic governance of sites such as Reddit or 4chan and online misogyny and harassment, see Massanari’s (2015) important essay. For links to a number of other articles and essays on gaming and feminism, see Ligman (2014) and The New Inquiry (2014). For essays about contemporary “gamer” culture, see Williams (2014) and Frase (2014). On gamers, Bogost writes in a chapter titled “The End of Gamers” from his previous book: “as videogames broaden in appeal, being a ‘gamer’ will actually become less common, if being a gamer means consuming games as one’s primary media diet or identifying with videogames as a primary part of one’s identity” (2011, 154).

    [10] See Bogost (2006, 73–89). Also, to be fair, Bogost devotes a paragraph of the introduction of How to Talk about Videogames to the considerable affective properties of videogames, but concludes the paragraph by saying that games are “Wagnerian Gesamtkunstwerk-flavored chewing gum” (Bogost 2015, ix), which, I feel, considerably undercuts whatever aesthetic value he had just ascribed to them.

    [11] In Alien Phenomenology Bogost calls such lists “Latour litanies” (2012, 38) and discusses this stylistic aspect of object-oriented ontology at some length in the chapter, “Ontography” (35–59).

    [12] See Harman (2012). Bogost addresses such concerns in the conclusion of Alien Phenomenology, responding to criticism about his study of the Atari 2600: “The platform studies project is an example of alien phenomenology. Yet our efforts to draw attention to hardware and software objects have been met with myriad accusations of human erasure: technological determinism most frequently, but many other fears and outrages about ‘ignoring’ or ‘conflating’ or ‘reducing,’ or otherwise doing violence to ‘the cultural aspects’ of things. This is a myth” (2012, 132).

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    WORKS CITED

    • Aarseth, Espen. 1997. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press.
    • ———. 2001. “Computer Game Studies, Year One.” Game Studies 1, no. 1. http://gamestudies.org/0101/editorial.html.
    • ———. 2003. “Playing Research: Methodological Approaches to Game Analysis.” Game Approaches: Papers from spilforskning.dk Conference, August 28–29. http://hypertext.rmit.edu.au/dac/papers/Aarseth.pdf.
    • ———. 2004. “Genre Trouble: Narrativism and the Art of Simulation.” In First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, 45–55. Cambridge, MA: MIT Press.
    • Arac, Jonathan. 1989. Critical Genealogies: Historical Situations for Postmodern Literary Studies. New York: Columbia University Press.
    • Arnold, Matthew. 1993 (1864). “The Function of Criticism at the Present Time.” In Culture and Anarchy and Other Writings, edited by Stefan Collini, 26–51. New York: Cambridge University Press.
    • Bissell, Tom. 2010. Extra Lives: Why Video Games Matter. New York: Pantheon.
    • Bogost, Ian. 2006. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA:MIT Press.
    • ———. 2007. Persuasive Games: The Expressive Power of Videogame Criticism. Cambridge, MA: MIT Press.
    • ———. 2009. Racing the Beam: The Atari Video Computer System. Cambridge, MA: MIT
    • Press.
    • ———. 2011. How to Do Things with Videogames. Minneapolis: University of Minnesota Press.
    • ———. 2012. Alien Phenomenology, or What It’s Like to Be a Thing. Minneapolis: University of Minnesota Press.
    • ———. 2015. How to Talk about Videogames. Minneapolis: University of Minnesota Press.
    • ———. Forthcoming 2016. Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games. New York: Basic Books.
    • Bogost, Ian, Simon Ferrari, and Bobby Schweizer. 2010. Newsgames: Journalism at Play.
    • Cambridge, MA: MIT Press.
    • Clune, Michael W. 2015. Gamelife: A Memoir. New York: Farrar, Straus and Giroux.
    • Crogan, Patrick. 2011. Gameplay Mode: War, Simulation, and Tehnoculture. Minneapolis: University of Minnesota Press.
    • Dyer-Witherford, Nick, and Greig de Peuter. 2009. Games of Empire: Global Capitalism and Video Games. Minneapolis: University of Minnesota Press.
    • Felski, Rita. 2015. The Limits of Critique. Chicago: University of Chicago Press.
    • Fest, Bradley J. Forthcoming 2016. “Metaproceduralism: The Stanley Parable and the Legacies of Postmodern Metafiction.” “Videogame Adaptation,” edited by Kevin M. Flanagan, special issue, Wide Screen.
    • Frasca, Gonzalo. 2003. “Simulation versus Narrative: Introduction to Ludology.” In The Video Game Theory Reader, edited by Mark J. P. Wolf and Bernard Perron, 221–36. New York: Routledge.
    • Frase, Peter. 2014.  “Gamer’s Revanche.” Peter Frase (blog), September 3. http://www.peterfrase.com/2014/09/gamers-revanche/.
    • Galloway, Alexander R. 2006a. “Warcraft and Utopia.” Ctheory.net, February 16. http://www.ctheory.net/articles.aspx?id=507.
    • ———. 2006b. Gaming: Essays on Algorithmic Culture. Minneapolis: University of Minnesota Press.
    • Harman, Graham. 2012. “The Well-Wrought Broken Hammer: Object-Oriented Literary Criticism.” New Literary History 43, no. 2: 183–203.
    • Hayot, Eric. 2014. “Academic Writing, I Love You. Really, I Do.” Critical Inquiry 41, no. 1: 53–77.
    • Jagoda, Patrick. 2013. “Gamification and Other Forms of Play.” boundary 2 40, no. 2: 113–44.
    • ———. 2016. Network Aesthetics. Chicago: University of Chicago Press.
    • Juul, Jesper. 2001. “Games Telling Stories? A Brief Note on Games and Narratives.” Game Studies 1, no. 1. http://www.gamestudies.org/0101/juul-gts/.
    • Ligman, Chris. 2014. “August 31st.” Critical Distance, August 31. http://www.critical-distance.com/2014/08/31/august-31st/.
    • Massanari, Adrienne . 2015. “#Gamergate and The Fappening: How Reddit’s Algorithm, Governance, and Culture Support Toxic Technocultures.” New Media & Society, OnlineFirst, October 9.
    • Mirowski, Philip. 2013. Never Let a Serious Crisis Go to Waste: How Neoliberalism Survived the Financial Meltdown. New York: Verso.
    • Murray, Janet. 1997. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Cambridge, MA: MIT Press.
    • ———. 2004. “From Game-Story to Cyberdrama.” In First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, 1–11. Cambridge, MA: MIT Press.
    • Nakamura, Lisa. 2009. “Don’t Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft.” Critical Studies in Media Communication 26, no. 2: 128–44.
    • The New Inquiry. 2014. “TNI Syllabus: Gaming and Feminism.” New Inquiry, September 2. http://thenewinquiry.com/features/tni-syllabus-gaming-and-feminism/.
    • Said, Edward W. 1994. “Identity, Authority, and Freedom: The Potentate and the Traveler.” boundary 2 21, no. 3: 1–18.
    • Shaw, Adrienne. 2014. Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. Minneapolis: University of Minnesota Press.
    • Wark, McKenzie. 2007. Gamer Theory. Cambridge, MA: Harvard University Press.
    • Williams, Ian. “Death to the Gamer.” Jacobin, September 9. https://www.jacobinmag.com/2014/09/death-to-the-gamer/.
    • Winfield, Nick. 2014. “Feminist Critics of Video Games Facing Threats in ‘GamerGate’ Campaign.” New York Times, October 15. http://www.nytimes.com/2014/10/16/technology/gamergate-women-video-game-threats-anita-sarkeesian.html.

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  • Curatorialism as New Left Politics

    Curatorialism as New Left Politics

    by David Berry

    ~
    It is often argued that the left is left increasingly unable to speak a convincing narrative in the digital age. Caught between the neoliberal language of contemporary capitalism and its political articulations linked to economic freedom and choice, and a welfare statism that appears counter-intuitively unappealing to modern political voters and supporters, there is often claimed to be a lacuna in the political imaginary of the left. Here, I want to explore a possible new articulation for a left politics that moves beyond the seeming technophilic and technological determinisms of left accelerationisms and the related contradictions of “fully automated luxury communism”. Broadly speaking, these positions tend to argue for a post-work, post-scarcity economy within a post-capitalist society based on automation, technology and cognitive labour. Accepting these are simplifications of the arguments of the proponents of these two positions the aim is to move beyond the assertion that the embracing of technology itself solves the problem of a political articulation that has to be accepted and embraced by a broader constituency within the population. Technophilic politics is not, of itself, going to be enough to convince an electorate, nor a population, to move towards leftist conceptualisations of possible restructuring or post-capitalist economics. However, it seems to me that the abolition of work is not a desirable political programme for the majority of the population, nor does a seemingly utopian notion of post-scarcity economics make much sense under conditions of neoliberal economics. Thus these programmes are simultaneously too radical and not radical enough. I also want to move beyond the staid and unproductive arguments often articulated in the UK between a left-Blairism and a more statist orientation associated with a return to traditional left concerns personified in Ed Miliband.

    Instead, I want to consider what a politics of the singularity might be, that is, to follow Fredric Jameson’s conceptualisation of the singularity as “a pure present without a past or a future” such that,

    today we no longer speak of monopolies but of transnational corporations, and our robber barons have mutated into the great financiers and bankers, themselves de-individualized by the massive institutions they manage. This is why, as our system becomes ever more abstract, it is appropriate to substitute a more abstract diagnosis, namely the displacement of time by space as a systemic dominant, and the effacement of traditional temporality by those multiple forms of spatiality we call globalization. This is the framework in which we can now review the fortunes of singularity as a cultural and psychological experience (Jameson 2015: 128).

    That is the removal of temporality of a specific site of politics as such, or the successful ideological deployment of a new framework of understand of oneself within temporality, whether through the activities of the media industries, or through the mediation of digital technologies and computational media. This has the effect of the transformation of temporal experience into new spatial experiences, whether through translating media, or through the intensification of a now that constantly presses upon us and pushes away both historical time, but also the possibility for political articulations of new forms of futurity. Thus the politics of singularity point to spatiality as the key site of political deployment within neoliberalism, and by this process undercuts the left’s arguments which draw simultaneously on a shared historical memory of hard-won rights and benefits, but also the notion of political action to fight for a better future. Indeed, one might ask if green critique of the anthropocene, with its often misanthropic articulations, in some senses draws on some notion of a singularity produced by humanity which has undercut the time of geological or planetary scale change. The only option remaining then is to seek to radically circumscribe, if not outline a radical social imaginary that does not include humans in its conception, and hence to return the planet to the stability of a geological time structure no longer undermined by human activity. Similarly, neoliberal arguments over political imaginaries highlight the intensity and simultaneity of the present mode of capitalist competition and the individualised (often debt-funded) means of engagement with economic life.

    What then might be a politics of the singularity which moved beyond politics that drew on forms of temporality for its legitimation? In other words, how could a politics of spatiality be articulated and deployed which re-enabled the kind of historical project towards a better future for all that was traditionally associated with leftist thought?

    To do this I want to think through the notion of the “curator” that Jameson disparagingly thinks is an outcome of the singularity in terms of artistic practice and experience. He argues, that today we are faced with the “emblematic figure of the curator, who now becomes the demiurge of those floating and dissolving constellations of strange objects we still call art.” Further,

    there is a nastier side of the curator yet to be mentioned, which can be easily grasped if we look at installations, and indeed entire exhibits in the newer postmodern museums, as having their distant and more primitive ancestors in the happenings of the 1960s—artistic phenomena equally spatial, equally ephemeral. The difference lies not only in the absence of humans from the installation and, save for the curator, from the newer museums as such. It lies in the very presence of the institution itself: everything is subsumed under it, indeed the curator may be said to be something like its embodiment, its allegorical personification. In postmodernity, we no longer exist in a world of human scale: institutions certainly have in some sense become autonomous, but in another they transcend the dimensions of any individual, whether master or servant; something that can also be grasped by reminding ourselves of the dimension of globalization in which institutions today exist, the museum very much included (Jameson 2015: 110-111).

    However, Jameson himself makes an important link between spatiality as the site of a contestation and the making-possible of new spaces, something curatorial practice, with its emphasis on the construction, deployment and design of new forms of space points towards. Indeed, Jameson argues in relation to theoretical constructions, “perhaps a kind of curatorial practice, selecting named bits from our various theoretical or philosophical sources and putting them all together in a kind of conceptual installation, in which we marvel at the new intellectual space thereby momentarily produced” (Jameson 2015: 110).

    In contrast, the question for me is the radical possibilities suggested by this event-like construction of new spaces, and how they can be used to reverse or destabilise the time-axis manipulation of the singularity. The question then becomes: could we tentatively think in terms of a curatorial political practice, which we might call curatorialism? Indeed, could we fill out the ways in which this practice could aim to articulate, assemble and more importantly provide a site for a renewal and (re)articulation of left politics? How could this politics be mobilised into the nitty-gritty of actual political practice, policy, and activist politics, and engender the affective relation that inspires passion around a political programme and suggests itself to the kinds of singularities that inhabit contemporary society? To borrow the language of the singularity itself, how could one articulate a new disruptive left politics?

    dostoevsky on curation
    image source: Curate Meme

    At this early stage of thinking, it seems to me that in the first case we might think about how curatorialism points towards the need to move away from concern with internal consistency in the development of a political programme. Curatorialism gathers its strength from the way in which it provides a political pluralism, an assembling of multiple moments into a political constellation that takes into account and articulates its constituent moments. This is the first step in the mapping of the space of a disruptive left politics. This is the development of a spatial politics in as much as, crucially, the programme calls for a weaving together of multiplicity into this constellational form. Secondly, we might think about the way in which this spatial diagram can then be  translated into a temporal project, that is the transformation of a mapping program into a political programme linked to social change. This requires the capture and illumination of the multiple movements of each moment and re-articulation through a process of reframing the condition of possibility in each constellational movement in terms of a political economy that draws from the historical possibilities that the left has made possible previously, but also the need for new concepts and ideas to link the political of necessity to the huge capacity of a left project towards mitigating/and or replacement of a neoliberal capitalist economic system. Lastly, it seems to me that to be a truly curatorial politics means to link to the singularity itself as a force of strength for left politics, such that the development of a mode of the articulation of individual political needs, is made possible through the curatorial mode, and through the development of disruptive left frameworks that links individual need, social justice, institutional support, and left politics that reconnects the passions of interests to the passion for justice and equality with the singularity’s concern with intensification.[1] This can, perhaps, be thought of as the replacement of a left project of ideological purity with a return to the Gramscian notions of strategy and tactics through the deployment of what he called a passive revolution, mobilised partially in the new forms of civil society created through collectivities of singularities within social media, computational devices and the new infrastructures of digital capitalism but also within the through older forms of social institutions, political contestations and education.[2]
    _____

    David M. Berry is Reader in the School of Media, Film and Music at the University of Sussex. He writes widely on computation and the digital and blogs at Stunlaw. He is the author of Critical Theory and the Digital, The Philosophy of Software: Code and Mediation in the Digital Age , Copy, Rip, Burn: The Politics of Copyleft and Open Source, editor of Understanding Digital Humanities and co-editor of Postdigital Aesthetics: Art, Computation And Design. He is also a Director of the Sussex Humanities Lab.

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    _____

    Notes

    [1] This remains a tentative articulation that is inspired by the power of knowledge-based economies both to create the conditions of singularity through the action of time-axis manipulation (media technologies), but also their (arguably) countervailing power to provide the tools, spaces and practices for the contestation of the singularity connected only with a neoliberal political moment. That is, how can these new concept and ideas, together with the frameworks that are suggested in their mobilisation, provide new means of contestation, sociality and broader connections of commonality and political praxis.

    [2] I leave to a later paper the detailed discussion of the possible subjectivities both in and for themselves within a framework of a curatorial politics. But here I am gesturing towards political parties as the curators of programmes of political goals and ends, able then to use the state as a curatorial enabler of such a political programme. This includes the active development of the individuation of political singularities within such a curatorial framework.

    Bibliography

    Jameson, Fredric. 2015. “The Aesthetics of Singularity.” New Left Review, No. 92 (March-April 2015).

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