boundary 2

Tag: David Berry

  • Curatorialism as New Left Politics

    Curatorialism as New Left Politics

    by David Berry

    ~
    It is often argued that the left is left increasingly unable to speak a convincing narrative in the digital age. Caught between the neoliberal language of contemporary capitalism and its political articulations linked to economic freedom and choice, and a welfare statism that appears counter-intuitively unappealing to modern political voters and supporters, there is often claimed to be a lacuna in the political imaginary of the left. Here, I want to explore a possible new articulation for a left politics that moves beyond the seeming technophilic and technological determinisms of left accelerationisms and the related contradictions of “fully automated luxury communism”. Broadly speaking, these positions tend to argue for a post-work, post-scarcity economy within a post-capitalist society based on automation, technology and cognitive labour. Accepting these are simplifications of the arguments of the proponents of these two positions the aim is to move beyond the assertion that the embracing of technology itself solves the problem of a political articulation that has to be accepted and embraced by a broader constituency within the population. Technophilic politics is not, of itself, going to be enough to convince an electorate, nor a population, to move towards leftist conceptualisations of possible restructuring or post-capitalist economics. However, it seems to me that the abolition of work is not a desirable political programme for the majority of the population, nor does a seemingly utopian notion of post-scarcity economics make much sense under conditions of neoliberal economics. Thus these programmes are simultaneously too radical and not radical enough. I also want to move beyond the staid and unproductive arguments often articulated in the UK between a left-Blairism and a more statist orientation associated with a return to traditional left concerns personified in Ed Miliband.

    Instead, I want to consider what a politics of the singularity might be, that is, to follow Fredric Jameson’s conceptualisation of the singularity as “a pure present without a past or a future” such that,

    today we no longer speak of monopolies but of transnational corporations, and our robber barons have mutated into the great financiers and bankers, themselves de-individualized by the massive institutions they manage. This is why, as our system becomes ever more abstract, it is appropriate to substitute a more abstract diagnosis, namely the displacement of time by space as a systemic dominant, and the effacement of traditional temporality by those multiple forms of spatiality we call globalization. This is the framework in which we can now review the fortunes of singularity as a cultural and psychological experience (Jameson 2015: 128).

    That is the removal of temporality of a specific site of politics as such, or the successful ideological deployment of a new framework of understand of oneself within temporality, whether through the activities of the media industries, or through the mediation of digital technologies and computational media. This has the effect of the transformation of temporal experience into new spatial experiences, whether through translating media, or through the intensification of a now that constantly presses upon us and pushes away both historical time, but also the possibility for political articulations of new forms of futurity. Thus the politics of singularity point to spatiality as the key site of political deployment within neoliberalism, and by this process undercuts the left’s arguments which draw simultaneously on a shared historical memory of hard-won rights and benefits, but also the notion of political action to fight for a better future. Indeed, one might ask if green critique of the anthropocene, with its often misanthropic articulations, in some senses draws on some notion of a singularity produced by humanity which has undercut the time of geological or planetary scale change. The only option remaining then is to seek to radically circumscribe, if not outline a radical social imaginary that does not include humans in its conception, and hence to return the planet to the stability of a geological time structure no longer undermined by human activity. Similarly, neoliberal arguments over political imaginaries highlight the intensity and simultaneity of the present mode of capitalist competition and the individualised (often debt-funded) means of engagement with economic life.

    What then might be a politics of the singularity which moved beyond politics that drew on forms of temporality for its legitimation? In other words, how could a politics of spatiality be articulated and deployed which re-enabled the kind of historical project towards a better future for all that was traditionally associated with leftist thought?

    To do this I want to think through the notion of the “curator” that Jameson disparagingly thinks is an outcome of the singularity in terms of artistic practice and experience. He argues, that today we are faced with the “emblematic figure of the curator, who now becomes the demiurge of those floating and dissolving constellations of strange objects we still call art.” Further,

    there is a nastier side of the curator yet to be mentioned, which can be easily grasped if we look at installations, and indeed entire exhibits in the newer postmodern museums, as having their distant and more primitive ancestors in the happenings of the 1960s—artistic phenomena equally spatial, equally ephemeral. The difference lies not only in the absence of humans from the installation and, save for the curator, from the newer museums as such. It lies in the very presence of the institution itself: everything is subsumed under it, indeed the curator may be said to be something like its embodiment, its allegorical personification. In postmodernity, we no longer exist in a world of human scale: institutions certainly have in some sense become autonomous, but in another they transcend the dimensions of any individual, whether master or servant; something that can also be grasped by reminding ourselves of the dimension of globalization in which institutions today exist, the museum very much included (Jameson 2015: 110-111).

    However, Jameson himself makes an important link between spatiality as the site of a contestation and the making-possible of new spaces, something curatorial practice, with its emphasis on the construction, deployment and design of new forms of space points towards. Indeed, Jameson argues in relation to theoretical constructions, “perhaps a kind of curatorial practice, selecting named bits from our various theoretical or philosophical sources and putting them all together in a kind of conceptual installation, in which we marvel at the new intellectual space thereby momentarily produced” (Jameson 2015: 110).

    In contrast, the question for me is the radical possibilities suggested by this event-like construction of new spaces, and how they can be used to reverse or destabilise the time-axis manipulation of the singularity. The question then becomes: could we tentatively think in terms of a curatorial political practice, which we might call curatorialism? Indeed, could we fill out the ways in which this practice could aim to articulate, assemble and more importantly provide a site for a renewal and (re)articulation of left politics? How could this politics be mobilised into the nitty-gritty of actual political practice, policy, and activist politics, and engender the affective relation that inspires passion around a political programme and suggests itself to the kinds of singularities that inhabit contemporary society? To borrow the language of the singularity itself, how could one articulate a new disruptive left politics?

    dostoevsky on curation
    image source: Curate Meme

    At this early stage of thinking, it seems to me that in the first case we might think about how curatorialism points towards the need to move away from concern with internal consistency in the development of a political programme. Curatorialism gathers its strength from the way in which it provides a political pluralism, an assembling of multiple moments into a political constellation that takes into account and articulates its constituent moments. This is the first step in the mapping of the space of a disruptive left politics. This is the development of a spatial politics in as much as, crucially, the programme calls for a weaving together of multiplicity into this constellational form. Secondly, we might think about the way in which this spatial diagram can then be  translated into a temporal project, that is the transformation of a mapping program into a political programme linked to social change. This requires the capture and illumination of the multiple movements of each moment and re-articulation through a process of reframing the condition of possibility in each constellational movement in terms of a political economy that draws from the historical possibilities that the left has made possible previously, but also the need for new concepts and ideas to link the political of necessity to the huge capacity of a left project towards mitigating/and or replacement of a neoliberal capitalist economic system. Lastly, it seems to me that to be a truly curatorial politics means to link to the singularity itself as a force of strength for left politics, such that the development of a mode of the articulation of individual political needs, is made possible through the curatorial mode, and through the development of disruptive left frameworks that links individual need, social justice, institutional support, and left politics that reconnects the passions of interests to the passion for justice and equality with the singularity’s concern with intensification.[1] This can, perhaps, be thought of as the replacement of a left project of ideological purity with a return to the Gramscian notions of strategy and tactics through the deployment of what he called a passive revolution, mobilised partially in the new forms of civil society created through collectivities of singularities within social media, computational devices and the new infrastructures of digital capitalism but also within the through older forms of social institutions, political contestations and education.[2]
    _____

    David M. Berry is Reader in the School of Media, Film and Music at the University of Sussex. He writes widely on computation and the digital and blogs at Stunlaw. He is the author of Critical Theory and the Digital, The Philosophy of Software: Code and Mediation in the Digital Age , Copy, Rip, Burn: The Politics of Copyleft and Open Source, editor of Understanding Digital Humanities and co-editor of Postdigital Aesthetics: Art, Computation And Design. He is also a Director of the Sussex Humanities Lab.

    Back to the essay
    _____

    Notes

    [1] This remains a tentative articulation that is inspired by the power of knowledge-based economies both to create the conditions of singularity through the action of time-axis manipulation (media technologies), but also their (arguably) countervailing power to provide the tools, spaces and practices for the contestation of the singularity connected only with a neoliberal political moment. That is, how can these new concept and ideas, together with the frameworks that are suggested in their mobilisation, provide new means of contestation, sociality and broader connections of commonality and political praxis.

    [2] I leave to a later paper the detailed discussion of the possible subjectivities both in and for themselves within a framework of a curatorial politics. But here I am gesturing towards political parties as the curators of programmes of political goals and ends, able then to use the state as a curatorial enabler of such a political programme. This includes the active development of the individuation of political singularities within such a curatorial framework.

    Bibliography

    Jameson, Fredric. 2015. “The Aesthetics of Singularity.” New Left Review, No. 92 (March-April 2015).

    Back to the essay

  • Flat Theory

    Flat Theory

    By David M. Berry
    ~

    The world is flat.[1] 6Or perhaps better, the world is increasingly “layers.” Certainly the augmediated imaginaries of the major technology companies are now structured around a post-retina vision of mediation made possible and informed by the digital transformations ushered in by mobile technologies – whether smartphones, wearables, beacons or nearables – an internet of places and things. These imaginaries provide a sense of place, as well as sense for management, of the complex real-time streams of information and data broken into shards and fragments of narrative, visual culture, social media and messaging. Turned into software, they reorder and re-present information, decisions and judgment, amplifying the sense and senses of (neoliberal) individuality whilst reconfiguring what it means to be a node in the network of post digital capitalism.  These new imaginaries serve as abstractions of abstractions, ideologies of ideologies, a prosthesis to create a sense of coherence and intelligibility in highly particulate computational capitalism (Berry 2014). To explore the experimentation of the programming industries in relation to this it is useful to explore the design thinking and material abstractions that are becoming hegemonic at the level of the interface.

    Two new competing computational interface paradigms are now deployed in the latest version of Apple and Google’s operating systems, but more notably as regulatory structures to guide the design and strategy related to corporate policy. The first is “flat design” which has been introduced by Apple through iOS 8 and OS X Yosemite as a refresh of the aging operating systems’ human computer interface guidelines, essentially stripping the operating system of historical baggage related to techniques of design that disguised the limitations of a previous generation of technology, both in terms of screen but also processor capacity. It is important to note, however, that Apple avoids talking about “flat design” as its design methodology, preferring to talk through its platforms specificity, that is about iOS’ design or OS X’s design. The second is “material design” which was introduced by Google into its Android L, now Lollipop, operating system and which also sought to bring some sense of coherence to a multiplicity of Android devices, interfaces, OEMs and design strategies. More generally “flat design” is “the term given to the style of design in which elements lose any type of stylistic characters that make them appear as though they lift off the page” (Turner 2014). As Apple argues, one should “reconsider visual indicators of physicality and realism” and think of the user interface as “play[ing] a supporting role”, that is that techniques of mediation through the user interface should aim to provide a new kind of computational realism that presents “content” as ontologically prior to, or separate from its container in the interface (Apple 2014). This is in contrast to “rich design,” which has been described as “adding design ornaments such as bevels, reflections, drop shadows, and gradients” (Turner 2014).

    color_family_a_2xI want to explore these two main paradigms – and to a lesser extent the flat-design methodology represented in Windows 7 and the, since renamed, Metro interface – through a notion of a comprehensive attempt by both Apple and Google to produce a rich and diverse umwelt, or ecology, linked through what what Apple calls “aesthetic integrity” (Apple 2014). This is both a response to their growing landscape of devices, platforms, systems, apps and policies, but also to provide some sense of operational strategy in relation to computational imaginaries. Essentially, both approaches share an axiomatic approach to conceptualizing the building of a system of thought, in other words, a primitivist predisposition which draws from both a neo-Euclidian model of geons (for Apple), but also a notion of intrinsic value or neo-materialist formulations of essential characteristics (for Google). That is, they encapsulate a version of what I am calling here flat theory. Both of these companies are trying to deal with the problematic of multiplicities in computation, and the requirement that multiple data streams, notifications and practices have to be combined and managed within the limited geography of the screen. In other words, both approaches attempt to create what we might call aggregate interfaces by combining techniques of layout, montage and collage onto computational surfaces (Berry 2014: 70).

    The “flat turn” has not happened in a vacuum, however, and is the result of a new generation of computational hardware, smart silicon design and retina screen technologies. This was driven in large part by the mobile device revolution which has not only transformed the taken-for-granted assumptions of historical computer interface design paradigms (e.g. WIMP) but also the subject position of the user, particularly structured through the Xerox/Apple notion of single-click functional design of the interface. Indeed, one of the striking features of the new paradigm of flat design, is that it is a design philosophy about multiplicity and multi-event. The flat turn is therefore about modulation, not about enclosure, as such, indeed it is a truly processual form that constantly shifts and changes, and in many ways acts as a signpost for the future interfaces of real-time algorithmic and adaptive surfaces and experiences. The structure of control for the flat design interfaces is following that of the control society, is “short-term and [with] rapid rates of turnover, but also continuous and without limit” (Deleuze 1992). To paraphrase Deleuze: Humans are no longer in enclosures, certainly, but everywhere humans are in layers.

    manipulation_2x

    Apple uses a series of concepts to link its notion of flat design which include, aesthetic integrity, consistency, direct manipulation, feedback, metaphors, and user control (Apple 2014). Reinforcing the haptic experience of this new flat user interface has been described as building on the experience of “touching glass” to develop the “first post-Retina (Display) UI (user interface)” (Cava 2013). This is the notion of layered transparency, or better, layers of glass upon which the interface elements are painted through a logical internal structure of Z-axis layers. This laminate structure enables meaning to be conveyed through the organization of the Z-axis, both in terms of content, but also to place it within a process or the user interface system itself.

    Google, similarly, has reorganized it computational imaginary around a flattened layered paradigm of representation through the notion of material design. Matias Duarte, Google’s Vice President of Design and a Chilean computer interface designer, declared that this approach uses the notion that it “is a sufficiently advanced form of paper as to be indistinguishable from magic” (Bohn 2014). But magic which has constraints and affordances built into it, “if there were no constraints, it’s not design — it’s art” Google claims (see Interactive Material Design) (Bohn 2014). Indeed, Google argues that the “material metaphor is the unifying theory of a rationalized space and a system of motion”, further arguing:

    The fundamentals of light, surface, and movement are key to conveying how objects move, interact, and exist in space and in relation to each other. Realistic lighting shows seams, divides space, and indicates moving parts… Motion respects and reinforces the user as the prime mover… [and together] They create hierarchy, meaning, and focus (Google 2014).

    This notion of materiality is a weird materiality in as much as Google “steadfastly refuse to name the new fictional material, a decision that simultaneously gives them more flexibility and adds a level of metaphysical mysticism to the substance. That’s also important because while this material follows some physical rules, it doesn’t create the “trap” of skeuomorphism. The material isn’t a one-to-one imitation of physical paper, but instead it’s ‘magical’” (Bohn 2014). Google emphasises this connection, arguing that “in material design, every pixel drawn by an application resides on a sheet of paper. Paper has a flat background color and can be sized to serve a variety of purposes. A typical layout is composed of multiple sheets of paper” (Google Layout, 2014). The stress on material affordances, paper for Google and glass for Apple are crucial to understanding their respective stances in relation to flat design philosophy.[2]

    • Glass (Apple): Translucency, transparency, opaqueness, limpidity and pellucidity.
    • Paper (Google): Opaque, cards, slides, surfaces, tangibility, texture, lighted, casting shadows.
    Paradigmatic Substances for Materiality

    In contrast to the layers of glass paper-notes-templatethat inform the logics of transparency, opaqueness and translucency of Apple’s flat design, Google uses the notion of remediated “paper” as a digital material, that is this “material environment is a 3D space, which means all objects have x, y, and z dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the positive z-axis extending towards the viewer.  Every sheet of material occupies a single position along the z-axis and has a standard 1dp thickness” (Google 2014). One might think then of Apple as painting on layers of glass, and Google as thin paper objects (material) placed upon background paper. However a key difference lies in the use of light and shadow in Google’s notion which enables the light source, located in a similar position to the user of the interface, to cast shadows of the material objects onto the objects and sheets of paper that lie beneath them (see Jitkoff 2014). Nonetheless, a laminate structure is key to the representational grammar that constitutes both of these platforms.

    armin_hofmann_2
    Armin Hofmann, head of the graphic design department at the Schule für Gestaltung Basel (Basel School of Design) and was instrumental in developing the graphic design style known as the Swiss Style. Designs from 1958 and 1959.

    Interestingly, both design strategies emerge from an engagement with and reconfiguration of the principles of design that draw from the Swiss style (sometimes called the International Typographic Style) in design (Ashghar 2014, Turner 2014).[3] This approach emerged in the 1940s, and

    mainly focused on the use of grids, sans-serif typography, and clean hierarchy of content and layout. During the 40’s and 50’s, Swiss design often included a combination of a very large photograph with simple and minimal typography (Turner 2014).

    The design grammar of the Swiss style has been combined with minimalism and the principle of “responsive design”, that is that the materiality and specificity of the device should be responsive to the interface and context being displayed. Minimalism is a “term used in the 20th century, in particular from the 1960s, to describe a style characterized by an impersonal austerity, plain geometric configurations and industrially processed materials” (MoMA 2014).

    img-robert-morris-1_125225955286
    Robert Morris: Untitled (Scatter Piece), 1968-69, felt, steel, lead, zinc, copper, aluminum, brass, dimensions variable; at Leo Castelli Gallery, New York. Photo Genevieve Hanson. All works © 2010 Robert Morris/Artists Rights Society (ARS), New York.

    Robert Morris, one of the principle artists of Minimalism, and author of the influential Notes on Sculpture used “simple, regular and irregular polyhedrons. Influenced by theories in psychology and phenomenology” which he argued “established in the mind of the beholder ‘strong gestalt sensation’, whereby form and shape could be grasped intuitively” (MoMA 2014).[4]

    The implications of these two competing world-views are far-reaching in that much of the worlds initial contact, or touch points, for data services, real-time streams and computational power is increasingly through the platforms controlled by these two companies. However, they are also deeply influential across the programming industries, and we see alternatives and multiple reconfigurations in relation to the challenge raised by the “flattened” design paradigms. That is, they both represent, if only in potentia, a situation of a power relation and through this an ideological veneer on computation more generally. Further, with the proliferation of computational devices – and the screenic imaginary associated with them in the contemporary computational condition – there appears a new logic which lies behind, justifies and legitimates these design methodologies.

    It seems to me that these new flat design philosophies, in the broad sense, produce an order in precepts and concepts in order to give meaning and purpose not only in the interactions with computational platforms, but also more widely in terms of everyday life. Flat design and material design are competing philosophies that offer alternative patterns of both creation and interpretation, which are meant to have not only interface design implications, but more broadly in the ordering of concepts and ideas, the practices and the experience of computational technologies broadly conceived. Another way to put this could be to think about these moves as being a computational founding, the generation of, or argument for, an axial framework for building, reconfiguration and preservation.

    Indeed, flat design provides and more importantly serves, as a translational or metaphorical heuristic for both re-presenting the computational, but also teaches consumers and users how to use and manipulate new complex computational systems and stacks. In other words, in a striking visual technique flat design communicates the vertical structure of the computational stack, on which the Stack corporations are themselves constituted. But also begins to move beyond the specificity of the device as privileged site of a computational interface interaction from beginning to end. For example, interface techniques are abstracted away from the specificity of the device, for example through Apple’s “handoff” continuity framework which also potentially changes reading and writing practices in interesting ways and new use-cases for wearables and nearables.

    These new interface paradigms, introduced by the flat turn, have very interesting possibilities for the application of interface criticism, through unpacking and exploring the major trends and practices of the Stacks, that is, the major technology companies. I think that further than this, the notion of layers are instrumental in mediating the experience of an increasingly algorithmic society (e.g. think dashboards, personal information systems, quantified self, etc.), and as such provide an interpretative frame for a world of computational patterns but also a constituting grammar for building these systems in the first place. There is an element in which the notion of the postdigital may also be a useful way into thinking about the question of the link between art, computation and design given here (see Berry and Dieter, forthcoming) but also the importance of notions of materiality for the conceptualization deployed by designers working within both the flat design and material design paradigms – whether of paper, glass, or some other “material” substance.[5]
    _____

    David M. Berry is Reader in the School of Media, Film and Music at the University of Sussex. He writes widely on computation and the digital and blogs at Stunlaw. He is the author of Critical Theory and the Digital, The Philosophy of Software: Code and Mediation in the Digital Age , Copy, Rip, Burn: The Politics of Copyleft and Open Source, editor of Understanding Digital Humanities and co-editor of Postdigital Aesthetics: Art, Computation And Design. He is also a Director of the Sussex Humanities Lab.

    Back to the essay
    _____

    Notes

    [1] Many thanks to Michael Dieter and Søren Pold for the discussion which inspired this post.

    [2] The choice of paper and glass as the founding metaphors for the flat design philosophies of Google and Apple raise interesting questions for the way in which these companies articulate the remediation of other media forms, such as books, magazines, newspapers, music, television and film, etc. Indeed, the very idea of “publication” and the material carrier for the notion of publication is informed by the materiality, even if only a notional affordance given by this conceptualization. It would be interesting to see how the book is remediated through each of the design philosophies that inform both companies, for example.

    [3] One is struck by the posters produced in the Swiss style which date to the 1950s and 60s but which today remind one of the mobile device screens of the 21st Century.

    [4] There is also some interesting links to be explored between the Superflat style and postmodern art movement, founded by the artist Takashi Murakami, which is influenced by manga and anime, both in terms of the aesthetic but also in relation to the cultural moment in which “flatness” is linked to “shallow emptiness.”

    [5] There is some interesting work to be done in thinking about the non-visual aspects of flat theory, such as the increasing use of APIs, such as the RESTful api, but also sound interfaces that use “flat” sound to indicate spatiality in terms of interface or interaction design. There are also interesting implications for the design thinking implicit in the Apple Watch, and the Virtual Reality and Augmented Reality platforms of Oculus Rift, Microsoft HoloLens, Meta and Magic Leap.

    Bibliography